[60 FPS] Lego Island 2: The Brickster's Revenge (PC) Walkthrough

Описание к видео [60 FPS] Lego Island 2: The Brickster's Revenge (PC) Walkthrough

EDIT: Egad I hate the way I wrote this description. I may not have thought the game was good but my comments were totally unwarranted. I'm sorry about that. I have rewritten some of it to make it less brash.

This was a walkthrough I honestly, truly never thought I would remake. However, YouTube's 60FPS update made me change my mind, so I did it after all. The reason I was so hesitant is because, well, this game is kind of bad. Outside of nostalgia and its awesome musical score, this game is sadly subpar. It's not frustrating to play unlike some other games, but it's pretty clear this game was a victim of tight deadlines. However, I can usually breeze through this game in a day since I played it so much and know it in and out, and it had been a long time so I went ahead and gave it another go.
I cut out all the load times again, though this time I let the fades show up instead of removing all traces of load screens. Some minigames are unmentioned here due to character limits.

Pizza Delivery: I tried to cut down on the amount of times I called the Infomaniac this time since I got a lot of complaints about that. The reason I did so much is because he points you in the direction of the closest citizen in need, speeding up the task tremendously and much more practical than going islander-hopping to get directions. I also talked to some of the other characters that otherwise serve no purpose.
Board Park: Thought I'd get this done early on.
Brick Dive: I hear a lot of people who say this minigame is hard, but it's really not. I skipped the page this time to show you an extra bit of dialogue if you do so.
Jousted: Perfect run, heck yes! I also showed what happens if you hit space before building up any power.
Raging Bull: For some reason unless you're in a cannon Cedric can't kill any of yours, which is why I often jump in and out.
Matching Mummies: This one went a little worse than I wanted it to, I made quite a few mistakes.
Bi-Plane: I sincerely thought about recording this minigame at 30 FPS thanks to insane timer issues that turn this into an unplayable mess at 60 onward. Basically, nothing in this minigame outside of the plane's normal flying speed has any sort of timer put on it, and IT SHOWS. The biggest issue is that fuel drains too fast; even if you pick up all the tanks, if you don't exploit the fact that fuel doesn't decrease while you crash (along with the speed boost you get on top of that), it will run out just before you reach the runway at the end. I got a lot of complaints for making Pepper never shut up originally, but here, you don't have a choice. In the end, I went on ahead and left it at 60 even though it breaks the minigame beyond all playability, but the reason fuel drained so slow for me in the original is because I had the game throttled at 30 FPS, where the minigame runs just fine.
T-Rex Racing: I actually redid this one a few times off camera so I ended up with a different score than what was shown, because...
Mr. Hates' Camp: ...of this. So, the actual way you play this minigame is dropping the dinosaurs on the target where you launched, and I thought I'd do it the "right" way this time around...until it turned out any time I did, the music would cut out. I'd rather do it the improper, time-saving way of sacrificing points by just dropping the dinosaurs off wherever. Not like it matters anyway.
Make A-D Pizza: I tried picking the right ingredients this time instead of being mindless, but I don't think it makes any difference anyway.
Brickster's Palace: Once you get the hang of this game, it's really easy. I had a no-death run on the platforming section which is awesome.
Epilogue: First I showed the cave that's accessible by typing "sdreams", then I showed a few remaining things I hadn't done yet, and ended on Pepper's house. I forgot to show the Information Center, but you aren't missing much, trust me.

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