😉BMD-4 "Pinch Point" 😎"Great Map Location to stop oncoming Enemy" War Thunder Frisky Whisky

Описание к видео 😉BMD-4 "Pinch Point" 😎"Great Map Location to stop oncoming Enemy" War Thunder Frisky Whisky

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https://wiki.warthunder.com/BMD-4
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The BMD-4 is a gift rank VI Soviet light tank with a battle rating of 8.3 (AB) and 8.7 (RB/SB). It was introduced during Update "Red Skies" as a reward for the 2021 Summer Landing event. In a simple comparison to the similar-performing vehicle, the BMP-3, the BMD-4 has less armour, higher mobility and faster ATGM reload.
The BMD-4 is very poorly armoured. The front has an adequate armour thickness, but the upper front plate of the hull is more vulnerable than the turret or the lower front plate and allow for penetrations with 12.7 mm MG, even from afar. Autocannons are very likely to just shred this tank instantly, but how soon this happens depends on enemy attention span, autocannon rate of fire and where an enemy aims first.

Researching mobility modules adds some of them to the front of the tank, which reduces likelihood of taking overpressure damage from ATGMs and increases chances of blocking autocannon rounds when they hit the hull.

The roof is vulnerable to even HEAT overpressure and turret hits with chemical shells are very dangerous for this tank. It is easy for planes to strafe the BMD-4 from above for the same reason.

There are 3 crew members, both turret crew members can fire all weapons, so it is not enough to take out the gunner to stop BMD-4 and it will not just explode upon being hit like Shturm-S, so at the very least it can return fire after being hit.
The BMD-4 somewhat resembles BMP-2 in terms of mobility, but can drive equally fast in either direction and accelerates much faster.

It is possible to control the suspension on the BMD-4, but only a bit. Suspension controls allow to slightly tilt the BMD-4 forward or backwards or lower/raise the hull a bit. Tilting is mostly important for RB, where it helps the tank to gain more gun depression on a hill, but can also be used in AB to either hide the UFP or to prevent the gun from bouncing too high up while charging.

It also can swim, like other Soviet light tanks.
Pros and cons
Pros:

Moves quite fast even when stock, can drive fast in either direction unlike BMPs
Autoloader with a 5-second reload for ATGMs (fastest ATGM reload, reloads faster than most conventional tanks as well)
Can fire on the move without restrictions
ATGMs start at near maximum speed, do very high damage on direct hit and have a wide blast and overpressure area
Commander can still fire weapons even if the gunner was shot
Also can fire HE at enemy tank roofs by using laser rangefinder or AB aim assist
Also has an autocannon which can be fired along with the main weapon
Can act as a scout and also has thermal scope, smoke grenades and ESS, which can be used to scout or fight
Is amphibious, allowing safe travels over waterways
Cons:

Low armour protection, hull upper front plate can be penetrated even by a 12.7 MG until movement modules are researched, which will protect BMD-4 from some frontal shots or even block overpressure
Only 3 crew members
Extremely awkward sight controls for HE - to even access it, user must swap main weapon to "secondary weapon" which disables the autocannon and MG completely
While missiles high launch speed is good for sudden encounters and ambushes, it is near impossible to land a vertical shot with them, and HE needs quite some range to get on target, so if someone does area denial strategy at close range, BMD-4 can't do anything about it
In AB, ATGM cannot be rearmed outside of a capture point, as BMD-4 counts as a normal tank

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