Dune 2: Atreides Campaign Speedrun in

Описание к видео Dune 2: Atreides Campaign Speedrun in

More practiced run, and more aggressive strategies all round.

Biggest timesave is in 9 where I skip base defenses to get launchers out earlier. No mission restarts this time, saving a lot in 4 due to a costly restart in 4 last PB.



Still plenty of room for improvement.

Over-harvested in 2 after panicking about running out of spice.

In 3, It probably would have been better to kill the silo earlier (as normal) rather than trying to rush the WOR. Had a very slow 3 last time, so still a solid minute faster.

In 4, the enemy tank managed to get around front of the refinery, changing things a bit, so had to take the tank down with light vehicles, losing the enemy tank DPS on the refinery. Got the HVF to 1 pixel of health in the confusion - very touch and go. Managed to avoid any light vehicles popping out, and got pretty efficient WOR trooper squashes with the tanks. Cleared the enemy base from the south, rather than going round the long way to the construction yard which I think saves a little.

Got an individual level PB in 5. Pre-cleared the enemy trike (west of the CY) before it could hassle lanuchers, and used starting troops more aggressively for enemy base clearing at the end. Soliders went a bit too far west so could have got the turret capture earlier.

Bit of bad luck in 6, with a launcher aggroing the siege near the enemy repair facility. Took 50% damage on a launcher (which degrades it to 50% DPS), so the combat tank was need to get the DPS to finish the base off. Had to kill the enemy combat tank near the HVF too.

Very happy with 7, big PB. Managed to do it with near 0 enemy forces aggro, saving a fair bit. Lucky that deviator rocket missed my siege.

Lost a launcher in 8 before the palace kill, after it aggrod a quad. Probably took some self damage from the sonic due to line of sight. I tried to ghost a siege to bring it down to DPS the palace, but the sandworm had other ideas. Turns out you can kill a palace with 1 sonic and 1 siege if your willing to wait it out, which saved the run. Biggest timesave for next run would probably be a clean 8.

Pretty decent time on 9. I got greedy on the starport order, and didn't make credits to order 2 at once, slowing down getting the second launcher a fair bit. Bad price RNG. I should have sent a launcher to help kill the second Sanduakar CY (above the palace), as it was a bit slow waiting for the Sonics to do it alone. Smooth Harkonnen base kill.

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