Ghost Recon Mod: Serpentine Dream Theory | 1080p60 | Longplay Full Mod Walkthrough No Commentary

Описание к видео Ghost Recon Mod: Serpentine Dream Theory | 1080p60 | Longplay Full Mod Walkthrough No Commentary

My own GOG Affiliate link for Ghost Recon (without DLCs sadly) on GOG store: https://adtr.co/3yOxs5 Every purchase helps out the channel!
Full Longplay of a Ghost Recon mod, Serpentine Dream Theory, released in 2014, created by Mr Moon. It consists of a 4-mission campaign. It's version 1.0 since the patch is on a hosting unavailable to me, as the site bugs out. Mod found on ghostrecon.net. Big thanks to Mr Moon for this mod, as it's my first ever!
Note: Ghost Recon really doesnt like OBS, and had to be recorded in a shitty way, so the bitrate can drop, and the fps too. Apologies.

There is an intro and outro, explaining the storyline and the geopolitics of the mod. To summary it real short, it's about two huge coalitions, one is " West Countries", the other is a typical "East" connected by ideology, and an impeding war between them, with us in the middle of the events leading up to it, that will determine who will get the upper hand when shit hits the fan.

My review: 7,5/10. Main problem of the mod I feel, is the misson design, and the choices that I disagree with. In 3 out of 4 missions, the modder insists on assassinating VIPs, and forcing the player to ID them, by finding their body and inspecting it for a few seconds. I had some bodies disappear I believe, and couldn't get the objective to check off. There were a few bugs, that caused me to softlock if not for the autowin. Not exploding radio tower, two VIPs blocking just in front of the church. I guess it could be a Ghost Recon perk, but still, it can render the game almost unfinishable. Maps are fine, and big, although a little empty. Personally not a fan of reusing the maps from OG GR, as I hope for something new when playing mods. Population of enemies always high, but that was to be expected :D Oh, and the thing about having to restock rockets and what not. Just give some info mate, if one guy with AT is not enough, so I don't artifically lose 30 mins having to order my dudes back to the insertion zone :D There should be some info, how many rockets will I exactly need, "you'll need at least 5 AT rockets", but I know it's supposed to be pretty hardcore, I know. Overall, I quite liked it, as it is my first EVER real mod to Ghost Recon, except for winter maps for the base game that is.

If you enjoyed the first ever Ghost Recon Mod here on my channel, longplayed, please consider hitting that Like button and subscribing to the channel for perhaps more Ghost Recon, Rainbow Six and other retro content to come! Thanks for watching and reading!

Timestamps:
0:00:00 - Intro
0:03:20 - Operation The Dark Horseman
0:24:45 - Operation Sky Hunter
1:03:05 - Operation Shrouded Inferno
1:44:20 - Operation Xerxes
2:37:42 - Outro

Комментарии

Информация по комментариям в разработке