9:50 Showcase
kit
Kong1:
No requirements.
A: A quick jab punch. If the target is dazed, stun them.
0s CD
0.5 damage
If the target is dazed, 0.5s of stun
S1: Do a superman punch that’s so quick you teleport. If there is a target hit, you punch and stop at them, knocking them back.
2s CD
0.6s of knockback
1.2 damage
S2: Aggressively uppercut, with enough force to propel you up, knocking up targets you hit, applying daze to them.
2s CD, 5s if hit target
1.5 damage
1s of knockup
Applies 2s of daze
S3: Smash the ground beneath you, causing a shockwave that deals damage. Hitting targets directly with your fists stuns and applies daze.
3s CD, 5s if hit target
2 damage
1s of stun if the target is hit with your fists
2s of daze if the target is hit with your fists
SB: Leap and stride forward using your fists to propel yourself further.
Block: A toggleable block that reduces your dash distance. All abilities and attacks can be used while blocking.
Kong1:
Requirements: 1000 levels, 20M RC.
Passive:
Koukaku Kakuja Defense: 20% damage reduction
Long stride: 2x walkspeed with no dashes.
Power Leap: Jump now propels you forward greatly, while also being vertically aimable.
A: A simple but powerful jab punch. If the target is dazed, stun them.
0.2s CD, if the target is dazed, 0s CD
0.75 damage
If the target is dazed, 0.5s of slight knockback
S1: Strike while advancing, using the momentum of a hook punch.
2s CD, 4s if hit target
0.5s of knockback
1.2 damage
S2: Attack with a flying knee, knocking targets hit up and back, applying daze to them.
3s CD, 7.5s if hit target
1.5 damage
1s of knockup/knockback
Applies 1s of daze
S3: Shoot forwards like a wrestler, reaching out to grab a target, with different interactions depending on if you miss, grab, or just collide with your target.
If you miss, you will follow up with a shoulder charge that dazes.
If you grab the target, you will pick them up and smash them onto the ground, dazing them.
If you collide with your target, whether they have anti-grab or are too large to grab, you will stun them in the initial collision, then shoulder charge, which applies daze.
4.5s CD, 10s if hit target
0.8 damage on initial shoot
1s of stun or grab if applicable
Grab + Slam:
1.2 damage
1s of stun
Applies 2s of daze
Shoulder Charge:
1.2 damage
1s of knockback
Applies 2s of daze
SB: Pound your chest and roar, giving yourself 100% damage reduction after the first chest pound.
3s CD, 8s if you get the damage reduction without interruption.
Block: An enhanced block that turns the passive 20% damage reduction into 67% damage reduction.
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