Lunar Magic Tutorials [Episode 2: Overworld and YY-CHR] Super Mario World ROM hack building

Описание к видео Lunar Magic Tutorials [Episode 2: Overworld and YY-CHR] Super Mario World ROM hack building

This episode will get your Overworld looking pretty and fully functional. We will also go over the basics of using YY-CHR (a graphic set editing tool) and ExGraphics to mix and match sprites not originally in the same sprite set. Press SHOW MORE to see time stamps.

0:00 Introduction
0:42 Getting Ready - Familiarizing yourself with the Overworld editing interface

1:45 Editing Terrain - Learning how to find and lay down vanilla pieces for the Overworld
4:34 Editing Terrain - A sped-up example of building an Overworld

(Accidentally did not change lesson title on the video)
6:15 Editing Levels - Laying down stages
8:07 Editing Levels - Changing the properties of blank levels
9:25 Editing Levels - Understanding the differences in blank level pieces
10:24 Cat
10:48 Editing Levels - Understanding Events, Event+1, and Event+2
12:18 Editing Levels - (Continued) Explaining Base Event, Event+1, and Event+2 more thoroughly
13:07 Editing Levels - WAIT I made a mistake with my events. This may clear things up

13:49 Pathing - Connecting your levels with paths
14:52 Pathing - Crazy Path Example

15:58 Event Animations - Navigating event animations and deleting Vanilla event animations
17:48 Event Animations - Creating your own Event Animations
19:02 Event Animations - Creating custom tiles for Event Animations
21:24 Event Animations - Introducing the art of "animating" after your events

22:11 Making Secret Exits - Dan's shirt changes. Also, creating secret exits in your levels
23:48 Making Secret Exits - Demonstrating the normal exit, secret exit, and secret exit 2

24:57 Special Sequences - Assigning switch palace messages, boss cut scenes, and more
26:31 Special Sequences - Assigning Message Boxes to your levels

(Warp Stars)
27:29 Warp Stars and Paths - Using Stars to warp on your Overworld
30:31 Warp Stars and Paths - WHOOPS, how to properly view your warp path destinations

(Warp Paths)
31:31 Warp Stars and Paths - Using Warp Paths to warp on your Overworld

33:15 Palette - Seeing how palette batches change based on sub-overworld

34:39 YY-CHR Overworld - Getting set up with YY-CHR
https://www.smwcentral.net/?p=section... Get YY-CHR here
38:19 YY-CHR Overworld - Making a custom animated exploding rock
39:39 YY-CHR Overworld - Drawing example
42:00 YY-CHR Overworld - See the example in action
42:20 YY-CHR Overworld - Understanding the benefits of ExGraphics
43:50 YY-CHR Overworld - Drawing example
44:24 YY-CHR Overworld - Importing your ExGraphics
45:42 YY-CHR Overworld - More information on using YY-CHR
46:35 YY-CHR Overworld - How to read "text" graphic files with 2BPP settings

https://www.smwcentral.net/?p=viewthr... Graphics File Sprite List
Use this to see which graphics file every sprite uses

47:50 YY-CHR In Game - How to mix sprite graphics files to create custom sets
50:46 YY-CHR In Game - Pixel art to modify existing sprites

  / ddddan   Robfather World Soundtrack

  / danofmosttrades   Maybe catch me streaming?

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