Proof of concept Mr. G&W in Smash 64 (watermarked, not the remix version)

Описание к видео Proof of concept Mr. G&W in Smash 64 (watermarked, not the remix version)

edit 4/25/24: Yes, I'm aware of the remix cut content video. The g&w I show above was a separate project from the remix one. at the time, I had no knowledge of the cut g&w's existence when I made this back in 2023, though I respect their work a lot. Since the cut content video essentially disconfirmed g&w, I might continue this project sometime in the future. We'll see. I will upload more videos of this project in the coming days, including a non watermarked version of this video.



ORIGINAL DESCRIPTION:

Proof of concept Mr. Game and Watch in ssb64. I watermarked this video and had it unlisted since it originally wasn't intended to be shared beyond an application for something, and I didn't want it to be passed off as some sort of fake leak.

I began work on this on November 20, 2023, and this is what it looked like after about 50 days. Progress slowed around January 11, 2024 after I discovered that the game file I was working with was bugged (the game would crash every time fox used his reflector against a projectile, even though I didn't change anything in Fox's code in GE). I was also too busy with irl things to find time to write everything to a new version of the game. I still have all the original files, but will likely only rewrite if/after I make more progress on animations and learning ASM.

Blender 3.0 was used to model and animate the character. Goldeneye editor was used to import the character and animations, change hitbox data and attributes, and write the data to the game. Noesis was used to convert any models or .objs that wouldn't open in blender. Texture64 was used to make the stock icons and the emblem texture behind the %.

I also took the time to make a 3d victory screen emblem, but I could never get it to show up when importing it (I checked the normals and every face/vertex was pointed outward, and it shows up fine in programs like noesis and goldeneye editor so idk why it didn't work. Maybe a texture or model positioning issue?)

My next steps would have been importing sound effects, finishing up item animations (hammer, beam sword, etc), and learning enough asm to change his fireball into a sausage projectile. Another thing I would have wanted to do (but need more asm knowledge for) was to turn his down-b into judgement hammer with an rng mechanic.

His model is 3D. it uses mario's skeleton with slightly different proportions. All of the objects he uses are special parts that I modeled based off their appearances in Super Smash Bros Melee.

Credit for help, resources, and other things goes to the following people:

Collaterale15 (Smash Wiki) - rip & upload of G&W emblem
ComJay (models-resource.com) - SSB64 Mario Model Rip (used as a base for my model)
Halofactory - Rig Model (of Mario, used to give G&W a skeleton)
HeronNobody - Youtube tutorial videos for importing characters
OniFox (in Smash Remix Discord) - for posts about special parts from 2021 which i used to make the model parts appear
Nintendo/HAL - Animation inspiration for attacks, movement, hit animations (most of the animations were recreated manually in blender based on his appearance in Melee, some inspiration taken from Smash 4 for frame data too), character design and concept

I also want to credit the n64vault website for all the documentation there.

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