'Launch' - Unreal Engine 5.3 - Short story with Metahuman Motion Capture.

Описание к видео 'Launch' - Unreal Engine 5.3 - Short story with Metahuman Motion Capture.

The last video of 2023! This year I've learned a ton and improved my skills and workflows when it comes to both paid and personal projects. Here with this short story 'Launch', I've combined a lot of my tricks and I hope you like it as much as I do. I worked on this quite hard in the past month and even though Unreal presented me with 2 glitches I was not able to remove, I'm very happy with the result, closing 2023 with a personal Unreal victory.

In 'Launch' I'm using ‪@RokokoMotion‬ Smartsuit Pro II and Smartgloves to create motion capture for my metahumans, playing the characters myself and doing the retargeting in Unreal. -- I've recently stumbled upon the wonderful ‪@METATAILOR‬ which enables me to ditch the old T-shirt and hoodie that come with the vanilla metahumans and create and auto-rig custom clothing to my metahumans. Absolutely essential software. -- I'm using a record amount of 7 different kits from ‪@KitBash3D‬ in this one scene, where I was able to leverage the power of Cargo, their bridge-like software, to quickly find and import the models. -- After not using it for quite a while I rediscovered and improved my workflow with ‪@quixeltools‬ Quixel Mixer to redesign and remix existing assets to fit the art direction I'm going for. -- After tinkering with ‪@ImaginaryBlend‬'s Fluid Flux for quite a while to get it right in my last video, I was surprised how easily I was able to implement it this time around, almost plug and play. -- ‪@JessePitelaVFX‬'s Niagara Fluids course enabled me to very intuitively create my own realtime smoke simulations in UE now, and I'm very happy with my pipe and rocket launch results. -- When it came to sound design I altered my voice with ‪@elevenlabsio‬ AI voice, to provide Cal, Hana and the Announcer with a unique voice. -- Lastly, after rendering in Unreal, I used the plugin ‪@Dehancer‬ for DaVinci Resolve, emulating real analog film profiles.

I always love hearing from you guys so I'll be happy to listen to any feedback that you might have! And let me know what features of Unreal that I'm using here are most interesting to you.

All the best, Happy Holidays and wishing you a great 2024!

-Sam

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