How I Make Rooms in my Dungeons - A Follow Up to my Proc. Gen. Video

Описание к видео How I Make Rooms in my Dungeons - A Follow Up to my Proc. Gen. Video

Welcome to the Thrall Developers Showcase!

In this episode, I share how long it takes to make the individual rooms in my dungeons for the Proc. Gen. system I talked about in my last video. This method of dungeon creation is far more streamlined, far more efficient, and offers far more randomness in the dungeon creation. In my previous method of dungeon creation, the maps were massive and pre-made, each taking around 2-3 hours to create, and the size of the dungeon would exponentially increase the number of maps needed. With this new system, I only need 82 "rooms" to create fully randomized dungeons no matter the size, and they take 10-15 minutes to make each.

Thrall is an indie action Rogue-lite with RPG elements. This game features pseudo-random dungeon generation with an artistic style, a combat system similar to the classic ATB style Final Fantasy games, a randomized loot system and skill tree system similar to the original Borderlands games, and a branching narrative story structure for additional replayability. Thrall is a passion project expected to be completed in 2025, and will be completely free upon release.

Follow the development of Thrall on rpgmaker.net!
https://rpgmaker.net/games/12859/

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