Please hire me already.
Download available on the Steam workshop and No Limits Central:
https://steamcommunity.com/sharedfile...
https://nolimitscentral.com/exchange/...
Don’t forget to leave a positive rating on the workshop!
** ONLY HIGH-PERFORMANCE COMPUTERS CAN RUN THIS PARK **
This park contains 4 coasters, 1 flat ride, and thousands of scenery objects. This volume of resources will create a significant amount of lag if you do not have a high-performance computer. Changing your settings in the main menu can greatly assist in increasing performance if you are having issues running this park. With this in mind, please do not down-vote this park if you are having lag issues as each coaster has an individual download available on the workshop as well. This park is only intended as a proof of concept for those who are capable of running it, but you can still check out each coaster individually on the workshop without lag so you can properly enjoy everything!
About Elm Valley
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Elm Valley is the first part of a 4-part collection of my favorite coasters I've created. In case you haven't noticed, (almost) all of my coasters fit perfectly when imported into the same park file. I'm anticipating having a total of 4 park sections, each with their own themed environment and unique rides. Elm Valley is loosely themed to a western mining town where mysticism is everywhere and creatures loom in the shadows. As for the other areas of the completed park, you'll just have to wait and see!
Elm Valley is composed of 4 of my previous coasters:
Avem - Vekoma Flying Dutchman
Copper Bandit - Premier Rides LIM Launch
Kludde - GCI Launched Woodie
Decolith - B&M Hyper Coaster
Stats for all coasters are on the workshop.
Avem
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Elm Valley townsfolk have finally completed their prototype of an innovative flying machine! It may be years before this technology improves enough for mass travel, but test flights are now open to those in the town that want to be the first to feel what true flight is like!
Instead of making a ride inspired by real life, I wanted to try something different and build a ride that (in theory) would never happen. Specifically, I chose to make a high-capacity Vekoma Flying Dutchman in a manner that would have never happen in real life. Between mechanical problems, design limitations, and other flaws, this rare Vekoma model may seem interesting but it’s highly unlikely it would ever be built like this.
Copper Bandit
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After numerous accounts of an unknown person being spotted in the Elm Valley copper mines, a search party was formed to investigate. Evidence shows this figure could be the source of the copper ore shortage, but the team has since gone missing. It’s up to you to enter the mines and uncover the truth of the Copper Bandit.
Inspired by other Premier LIM launch coasters, this ride was intended to be my take on an ultra-compact coaster. I wanted to challenge myself to build a high-capacity ride with a tight footprint and dynamic layout. With high positives, rapid transitions, and a handful of inversions, this was a fun one to make!
Kludde
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Along the hillside are the ruins of a once great village, but tales speak of a mythical beast lurking there. Said to run faster than any animal and stronger than any man, the red-eyed creature is only known by the name Kludde.
Mainly inspired by Mystic Timbers and Lightning Rod, this launched woodie is a long and forceful experience with unique turns, strong airtime, and lots of laterals! It also has more theming than my usual rides!
Decolith
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The people of Elm Valley claim the 10 hills surrounding the valley were created by a deity. The monolithic hills are said to be cursed, or blessed, but nobody is sure of which. To figure it out, begin your expedition over the hills to discover if they are the key to a higher power.
This coaster was designed to fit in with those of similar style for the late 2000s, but with a few modern twists. Specifically, a unique turnaround after the drop, a treble clef, and a camelback with minimal supports (similar to that of a lift hill on a B&M giga). The name "Decolith" comes from "deca" which means "10" in Greek and "-lith" which is short for "monolith", which of course is a large, tall pillar of stone. Naturally, the name implies 10 large and tall pillars, or in this case, 10 large hills!
Panels & Operators Pack provided by Red-Thirten
Be sure to check out my previous coasters!
My next project will simply be another coaster. It might swing, or it might flip, who knows...
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