Godot 3.0: 2D Visibility with Ray-casting

Описание к видео Godot 3.0: 2D Visibility with Ray-casting

This tutorial shows how to use ray-casting (not the RayCast2D node) to create rotating turrets that can't see through walls.

A written version of this tutorial can be found here:
http://kidscancode.org/blog/2018/03/g...

Starting project: https://kidscancode.org/blog/img/rayc...
Ending project: https://kidscancode.org/blog/img/rayc...

Support me on Patreon:   / kidscancode  

Комментарии

Информация по комментариям в разработке