Metahuman Animator Part 2: Fixing detached floating head & rendering

Описание к видео Metahuman Animator Part 2: Fixing detached floating head & rendering

🏃‍♂️🎦 Second part of the #metahuman #animator for #unrealengine 5.2 tutorial
👉 1st part here:    • Troubleshooting Metahuman Animator fo...  

French version of the 2nd part here:
   • Tutoriel Metahuman Animator Part II :...  

Summary:
- Combining facial performance capture with a whole metahuman body (current gen i.e. 5.2, think to upgrade your Metahumans)
- Cut/Paste workflow between control rigs
- Retargeting some animations from UE Mannequin
- Movie Render Queue / Animation export

Skip to solution:
   • Metahuman Animator Part 2: Fixing det...  &t=619 (10:19)

Other solutions seen elsewhere didn't make the job for me (disabling blueprint post-process, blend shapes, etc.), so i made a workaround by stitching head keyframes to the body.

Timestamps :
0:00 Introduction
0:21 Import a metahuman
0:55 Offset character pivot
1:31 Enable camera speed modification (experimental control)
2:01 Checking your previous MHP captures
2:30 Export MHP to animation with head rotation
3:20 Double-checking animation
3:39 Creating a Level Sequence
4:25 Adding face animation to the body
4:48 Problems start HERE
5:28 Add external animation
5:32 Add external starter content (3rd-person player stuff)
6:08 Retarget mannequin animation to our metahuman
7:15 Adding animation to our character
7:51 A brief explanation of the detached head issue
8:25 Bake body animation to body control rig
10:19 Bake head/MHP animation to face control rig
10:59 Replace body/neck IK keyframes by head/neck IK ones
12:51 Offset body values to correct head
14:12 Preparing for animation (camera, sequence)
15:03 Add to movie render queue & parameters
15:42 Animation result & final thoughts

We'll talk about :
#tuto #tutoriel #UE52, #metahuman #metahumans, #mocap, #,epicgames, #unrealengine #unrealengine5 , #motioncapture, #performance, #performancecapture, #controlrig, #pivot, #pivotoffset,#vtubing and so on.

Thanks for watching,
comments and questions are welcome, I'll do my best to help.

Useful Links:
- metahuman.unrealengine.com
- dev.epicgames.com

Hope it will be useful!
Enjoy animating ;)

By the way, I'm Paul, aka SUPER3, freelance Technical Art Director in France.
You can contact me for visual/technical projects at :
[email protected]
or on freelance platform malt.fr/profile/paulpuaux 🖖

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