Flight Sim Damage Model Thing || Unity

Описание к видео Flight Sim Damage Model Thing || Unity

Just a small project I've been working on for a little while.
Started off as a test to make an aircraft damage model and sorta spiraled into this. I used Why485's Simple wings as a jumping off point (since its very cool and mostly physically based) and then started building the damage model. It required a lot of rearranging and setup especially in the hierarchy, but overall I was happy with the result

For those of you interested in the "technical side", the system basically uses a main script to detect collisions/damage for each of the colliders. It will then get the part script (The script that contains the parts health and etc.) on said collider, and if the magnitude of the collision is over a certain threshold, it will separate the part from the aircraft.

Unfortunately I don't know if I'll ever end up going anywhere with it, but it was still a fun test.

Music:
Not Kane Pixels - None of Them Trust You
   • None of Them Trust You  
CC BY-SA 4.0

Комментарии

Информация по комментариям в разработке