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Скачать или смотреть How to Make Your Camera Smoothly Move After Dragging in Unity

  • vlogize
  • 2025-05-26
  • 10
How to Make Your Camera Smoothly Move After Dragging in Unity
How can i make camera move more when i finished drag in unity?unity game engine2d
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Описание к видео How to Make Your Camera Smoothly Move After Dragging in Unity

Learn how to enhance your Unity game by adding a `smoother` camera movement effect after dragging. This guide provides a step-by-step guide on implementing this feature using a simple coroutine technique.
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This video is based on the question https://stackoverflow.com/q/77155252/ asked by the user 'SoManyQuestions' ( https://stackoverflow.com/u/19446021/ ) and on the answer https://stackoverflow.com/a/77155522/ provided by the user 'Morion' ( https://stackoverflow.com/u/195324/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: How can i make camera move more when i finished drag in unity?

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

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Enhancing Camera Movement in Unity

When developing a game using the Unity game engine, creating responsive and smooth camera movements can greatly enhance the player's experience. One common requirement is to have the camera continue moving slightly after the user stops dragging. This gives a more polished and dynamic feel to the gameplay. Today, we’ll explore how you can achieve this effect by tweaking your camera's movement script.

The Problem: Camera Movement After Dragging

If you've found yourself scratching your head, wondering, "How can I make the camera move more when I finish dragging in Unity?" you’re not alone! It's a common scenario where the camera stops abruptly when the player lifts their finger from the screen. To make it feel more natural, we want the camera to glide a bit longer in the direction of the drag.

Current Setup

Let's take a look at the current code you might be working with:

[[See Video to Reveal this Text or Code Snippet]]

The Solution: Implementing Coroutine for Smooth Movement

To enhance this behavior, we can use a coroutine that will continue moving the camera in the last drag direction for a short duration after the drag has finished. Below, we'll break down the steps to implement this smoothly.

Step 1: Save Move Direction

We need to save the direction in which the player swiped. This directional input will be used even after the drag ends.

Step 2: Use a Coroutine

After the player releases their mouse button (or lifts their finger), we will start a coroutine that will handle the camera's continued movement for a set amount of time.

Updated Code

Here's an updated version of your code that includes these changes:

[[See Video to Reveal this Text or Code Snippet]]

Additional Enhancements

Slowing Down Movement: Instead of using a constant speed for the camera, consider implementing a deceleration effect. This will make the movement more realistic and pleasant to the users.

Adjusting Duration: You can play around with the delay parameter in the coroutine to fine-tune how long you want the camera to keep moving after the drag. This can be adjusted based on the response you wish to provide to the players.

Conclusion

Implementing smoother camera movements in Unity requires only a few tweaks to your existing code. By using a coroutine to manage the camera's movement after user input ends, you can give your game that extra touch of polish. Try integrating this technique into your game, and enjoy the enhanced gameplay experience!

Happy coding, and may your game development journey be smooth and engaging!

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