UE5 Tutorial Character Integration with Any Project + TPS System

Описание к видео UE5 Tutorial Character Integration with Any Project + TPS System

Optimize Your Third-Person Shooting Experience!

🌐 Technical Support and Community

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🔥 Rapid and Simple TPS Game Development

The TPS System Component is designed to facilitate the rapid and efficient creation of third-person games, especially for UE5 characters and heavy vehicles. With a focus on modularity and integration, this system is ideal for developers looking for a comprehensive solution.

🎮 Interactive Demo: https://drive.google.com/file/d/1Z5zw...

📚 Documentation: https://drive.google.com/file/d/1Mm7u...

🎥 Video:

Version 1.0.0    • UE5 TPS System - Version 1.0.0  
Version 1.1.0    • UE5 TPS System - Version 1.1.0  
Version 1.2.0    • UE5 TPS System - Version 1.2.0  


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🔹 Based on BP Component
This system is based on a BP component that manages all weapons and shooting functions, allowing for easy integration and efficient management of combat mechanics in your game. Developers can focus on creating gameplay experiences without technical complications.


🔹 Constant Updates
The TPS System Component is continuously updated to stay up-to-date with technology and development trends. This ensures that you always have access to the most innovative and efficient tools for your projects.


🔹 Modularity and Flexibility
All packs are modular, allowing for interchangeability of parts among weapons of the same class. Each pack includes Material Layers that are fully customizable with 4 preset colors: white, yellow, red, and green. The included packs are:

Turret and Heavy Weapons MK.I
Pistol Pack MK.I
Rifle Pack MK.I
Shotgun Pack MK.I


🔹 System Functions
The TPS System Component includes the following essential functions:

Collision detection
Ammo system
Reload system with physical magazines to drop the magazine
Recoil system
Basic pick up system
Damage system
Laser targeting
Shooting modes: automatic, semi-automatic and laser.
Basic inventory: a system to manage the weapons and ammunition collected during gameplay.


🔹 User Interface
The user interface includes:

Dynamic crosshair
Ammo interface


🔹 FX Effects
The system provides a comprehensive set of FX effects, including:

Particle effects
Sounds


🔹 Animations and Procedural Movements
Includes animations that utilize IKs (Inverse Kinematics) to achieve realistic procedural movements. This enhances the character's responsiveness and dynamics during shooting and locomotion actions, providing a more immersive experience. Additionally, the system features reload animations that include physical magazines, allowing for realistic interaction when dropping the magazine during the reloading process.


🔹 Additional Content
The project includes Blueprints with a controllable character and turret, as well as 2 test maps and several maps to visualize the project's assets. This allows developers to effectively test and demonstrate the system's functionalities.


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🔑 Technical Requirements

Required Plugins:

Enhanced Input
Animation Warping

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