Rose combo tutorial for the Street Fighter V spring update. This guide goes over her best combos with inputs and easy to follow demonstration. Some beginner and advanced but I mostly aim for damage and practicality. This includes confirms and V-Trigger. Rose is the next new character DLC released for SFV.
LP = Light Punch
MP = Medium Punch
HP = Hard Punch
LK = Light Kick
MK = Medium Kick
HK = Hard Kick
P = Any Punch
K = Any Kick
PP/KK = EX Version
S. = Standing
C. = Crouching
F = Forward
B = Back
CC = Crush Counter
CA = Critical Art
(C) = Charge
QCF = Quarter Circle Forward / Down, Down-Forward, Forward
QCB = Quarter Circle Back / Down,Down-Back, Back
HCB = Half Circle Back / Forward To Down To Back
HCF = Half Circle Forward / Back To Down To Back
DP = Dragon Punch Motion = Forward, Down, Down-Forward
V = V-Trigger Cancel
VS = V-Skill
xx = Cancel
/ = Means "Or"
= Same time
~ = Quickly
HIT CONFIRMS
c.lk, c.lp xx qcf lk
s.lp, s.lk-f.hk xx dp hp
c.mp, s.lk xx qcf mk
s.mp, c.mp xx qcf mk
s.mp/c.mp, s.lk-f.hk xx dp hp
df.mk (spaced), s.lp xx qcf lk
c.lk, c.lp xx qcf kk
s.lk-f.hk xx dp pp, qcf mk
s.mp, c.mp xx qcf pp (great oki)
s.hk xx qcf pp, qcf mk
s.lk-f.hk xx dp pp, qcf kk
s.hk xx qcf pp, qcf kk
s.mp, c.mp xx qcf mk xx CA
s.lp, s.lk-f.hk xx qcf mp, dp mp (corner)
s.mp, c.mp xx qcf pp, qcf hk (corner)
s.mp, s.lk-f.hk xx qcf mp, dp pp, qcf mk (corner)
CRUSH COUNTERS
s.hk CC xx qcf mp, dp hp
f.hk CC, dash, s.mp, s.lk-f.hk xx dp hp
f.hk CC, dash, s.mp, c.mp xx qcf mk
c.hp CH xx qcf hp, s.lk-f.hp xx dp hp
s.hk CC xx qcf mp, qcf hk xx CA
s.hk CC xx qcb lphp, j.mp, qcf hk
s.hk CC xx qcb lphp, j.mp, dp pp, qcf mk
f.hk CC, dash, s.mp, s.lk-f.hk xx dp pp, qcf mk
f.hk CC (close), s.hk xx qcf pp, qcf mk
f.hk CC, s.hk, qcf hk xx CA
VS2
b.hk (VS2), s.mp, c.mp xx qcf mk
f.hk (far), (VS2) c.hk
f.hk, (VS2) c.mk xx qcf mk
df.mk, (VS2) c.hp xx qcf hk
(VS2 air), dp hp
VS2 stun combos
2xVS2, j.hk/j.mk, c.hp xx qcf hp, s.lk-f.hk xx dp hp
2xVS2, j.hk/j.mk, s.mp, s.hk xx qcf hk xx CA
SPECIALS
You can use Soul Punish to extend combos; based on the timing of the hit you may be able to link more normals afterwards
e.g. c.hk CC, qcb mp, dash s.mp, c.mp, c.mk xx qcf mk
qcb pp, dp hp
qcb pp, qcf hk
(air) qcf lpmp, s.lk-f.hk xx dp hp
(air) qcf lpmp (crouch), c.hp xx qcf hk
AIR TO AIR
j.mp xx qcf p
j.mp, dp pp, qcf mk
j.mp, qcf k xx CA
JUMP IN
j.lk, s.lp, s.lk-f-hk xx dp hp
j.mk, s.mp, c.mp xx qcf kk
j.hp (deep), walk s.mp, s.lk-f.hk xx dp pp, qcf mk
j.hp (deep), walk s.mp, s.lk-f.hk xx qcf mp, dp hp
j.hp (deep), walk s.mp, s.lk-f.hk xx qcf mp, dp pp, qcf mk
j.hk, s.hk xx qcf hk xx CA
VTRIGGER
ACTIVATION
[any light] xx VT, c.mp xx qcf mk
s.lk xx VT, c.hp xx qcf hk
[any medium or heavy] xx VT, s.hk xx qcf hk
[s.mp, s.mk or any heavy] xx VT, s.hp xx qcf hk
[any starter (standing)] xx VT, s.lk-f.hk xx dp hp
[any starter xx qcf pp] xx VT, dash dp hp
VT1
[any starter] xx qcf pp xx d.HP+HK, j.hk, qcf hk
[any starter] xx qcf pp xx HP+HK, dp p
[any qcb pp] xx d.HP+HK, j.hk, qcf hk
(air) d.HP+HK, j.hk, dp hp
(air) j.mp xx qcf p, d.HP+HK, j.hk, qcf hk
VT2
[any light except c.lk] xx VT, c.mk xx qcf hp, df.mk, c.hp xx qcf hp, df.mk, c.hp xx dp hp
[any light except c.lk] xx VT, c.mk , b.hk, c.hp xx qcf hp, df.mk, c.hp xx dp hp
[any medium or heavy] xx VT, s.hk, b.hk, c.hp xx qcf hp, df.mk, c.hp xx dp hp
[s.mp, s.mk or any heavy] xx VT, b.hk, s.hk xx qcf hp, df.mk, c.hp xx qcf hk, qcf lk xx CA
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