WAHOO!
guess im gunna be the one to provide a breakdown on this one yea?
Starting with the initial summon - i summoned king slime a bit high up for some extra tasty damage - every hit counts when the fight lasts around 45 seconds, and for some more beefy tin crit.  Spawning him higher up yields a few more sweet hits.
Now for those schmoovements that you see in every sata king slime clear - jump up to lure the spread of spikes, then quickly go underneath him during his jumps - which if ye see, have RIDONKULOUS acceleration, meaning if you go under too early, he'll boomerang back and liquefy your skeleton.  
His 4th jump is indicated by a tiny charge-up hop, after, he'll launch mega far, so ya gotta book it a bit in his direction or else he'll use an undodgeable instakill attack called despawning.  Move too early though and yer a pincushion to the shotty spikes.  
He'll jump back, and I've made sure to git some rounds off - would've been great to hit him when he landed after the 4th jump, but whatever.  
Now for the FUNNY ATTACK!!!  King slime launches 4 slime nukes, one after another, and blast ya with rings of slime - and I'm not sure if they're RNG or not - pls confirm if it is, but my strat was to go through those rings as quickly as I could while staying close to king slime to lay on da PAIN.  
Also he shoots 2 spreads of spikes - I hop the first one, go under the second one, to bait the slime nuke to the ground - making the slime from it easier to dodge.
To go through the rings, I:
1) Use a double jump, and move diagonally.  (staying in the reverse aura to keep the full double jump) (being outside of it eats most of yer jump like spaghetti).  Sit still a teeny bit afterwards, then...
2) The slime nuke will deploy on your face.  Good thing it doesn't do damage.  Go back the way ya came, through the first ring.  If you messed up, PANIC AND RUN AWAY!!!
3) Touch the ground to regenerate yer double jumpz, then go through the ring spawned from the nuke you baited.  If step 2 failed, try to get through the rings as fast as you can before the next one goes boom, cover too much ground, and the king goes poof.
4) MAKE SURE YOU'RE SHOOTING HIM!!!
If you did all that, TIME FOR PHASE 2!!!
The plan?  PANIC!!!
Here, I touch the ground to regen my doublejumps again (importantant) - for the final strech, i need em all so I can avoid the goon slimes (yes that's their actual names).  Now, I gotta maxed tin crit for basically guaranteed crits, all my double jumps, and the king's at critical health - just gotta close it out from here.
Also he teleports above you to crush you before he begins jumping again.
Also he sometimes decides to go through the floor when he feels like it and despawns.  Cheap.
Fly too high and the goon slimes hyper combo k.o. you into the slime spikes.  fly too low and king slime turns you into a terrarian pancake.  Also slime rains from the sky, but it does negligible damage even though they're giga fast - it'll only endanger your tin crit juice.  Not only that, I hope you did enough damage in phase 1 - the goal now is to kill him before his 4th jump, or else you get mobbed by royal goons.  I BARELY get him before that fourth jump - you can see him do his little charge-up hop, and colliding with the winged goon didn't help either.
BUT WAIT!!! THERE'S MORE!!!
King slime has a desperation phase upon killing him - which this was my first time reaching.  He begins inflating like a bounce house of despair, and begins dragging a whole lotta slime projectiles towards him - no clue if this is an actual pattern or just spam, but the kicker?  He also drags you in too.
I'M GLAD I BROUGHT SUMMONS.
Here, I pop on my gold enchantment (invincibility for 10s, but can't do anything) and fossil enchantment (revive when dying) - I tried delaying gold enchantment for as long as possible as to avoid the spam, but panicked when I saw the goon slime below me, so I popped it.  MY FLINX STAFF SAVED ME HERE - it dealt enough damage for me to kill the goon slime with my dash (which sata mode gives you by default), then spammed double jumps and MORE DASHES for DEAR LIFE - which WORKED!
I SUPER PANICKED when I saw fossil enchantment's bones - I thought it was the revive kicking in, but that's just its on-hit effect, and I spammed dash EVEN HARDER - those last bits of the desperation phase felt more like 30 seconds even though it was more like 2.  
Also, apparently, you can change your accessories during gold enchantment's stasis.
And that'll do it.
I mostly referenced Harry's clear of this for my run - the build is nearly the same.
Satanist mode enabled.
Forced For the Worthy and GetFixedBoi active, done on a regular seed world.
Attempts: 866
Playtime at clear: 54:33:48.274
                         
                    
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