MaGMML3 - Trouble in the Fortress 0 Jumps

Описание к видео MaGMML3 - Trouble in the Fortress 0 Jumps

The obligatory default tileset stage. The design of the stage has about as much thought put into it as the tileset. A lot of it is pretty empty with an enemy placed down intermittently. Now don't underestimate the enemies. Some of them can be quite threatening. The biggest issues are the Gloopers. Under no circumstance do you want to be gooped because that loses you a ton of time. Unfortunately because of how you have to slow down, you have to dodge the goop shots if you want to spawn Rush Bike and get in it. If you just try to get in Rush Bike before dodging a goop shot, you're likely to get gooped.

There's a Track Shoes zip in this stage. It's used to skip some long slide gaps. Can't skip the last one in that room, but it saves plenty by itself anyways. By the way, if you're thinking about doing a Track Shoes zip on any of the other slide gaps in the room (or in the stage for that matter), I'd advise against it. All of them result in death, I'm pretty sure.

The boss is Honey Woman. Appearing for the second stage in a row, she's the same as ever. A very active boss which makes trying to hit her with the slow Power Line hard. Ideally, you defeat her before she shoots a second wave of hornets which is easier said than done. Just do your best to follow her and place Power Lines right on top of her.

This run beats the previous 0 jump record, Yoshi2024's 4:44. For improvements, there's a whole bunch. I feel like I've gotta be missing a better strategy against the Gloopers. The midboss fight can also go a little faster if I Tornado Blow earlier as well I think. And of course, Honey Woman could be faster with a better Power Line chain.

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