Create custom skies (sky sphere aka skybox) for UEFN in Unreal Engine

Описание к видео Create custom skies (sky sphere aka skybox) for UEFN in Unreal Engine

In this tutorial, we will cover how you can create a sky sphere (sky box) texture in the Unreal Engine and use it for your UEFN maps.
Software used in this tutorial UE 5.3, UEFN 28.30.

Cleverlike Creator School: https://school.cleverlike.com/


0:00 Creating a Skysphere in Unreal Engine for UEFN
0:12 Cleverlike Creator School UEFN
0:22 Setting up the scene inside Unreal Engine (v5.3)
0:39 Setting up the lighting in UE
1:03 A few considerations when building the BG
1:27 Capturing the scene for UEFN (adding the Scene Capture Cube camera)
1:55 Creating the Cube Render Target Asset
2:32 Connecting the Cube Render Target to the Seane Capture Cube camera
3:06 Exporting the Cube Map as an HDR file for UEFN
3:28 Importing the Cube Map into UEFN
3:24 Creating the Sky Sphere asset
4:22 Creating the Sky Sphere Material
4:47 AS OF UEFN v29.00 DO NOT TOGGLE "Is Sky" ON. It is not necessary.
5:32 Connecting the Sky Sphere Material to the Sky Sphere actor
5:46 Adjusting the Sky Sphere actor's scale
6:09 Adjusting a Day Sequence Device
6:52 Adjusting the Time of Day
7:39 Adjusting the pivot point, and location of the Sky Sphere actor
8:15 Outro

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