FMOD adaptive music with unlocking loops

Описание к видео FMOD adaptive music with unlocking loops

In this level music for https://www.zodiac-legion.com/presskit/, I experimented with the musical form. On the first turn, only the "loop 1" part is played and looped. On the turn of the enemies (the progression parameter goes +25), a dissonant transition is heard and lends to a new part of the music, "loop 2" (which is now "unlocked" and added to the main loop). When all 3 sections have been unlocked, the complete music loop is active. The dissonant transition bar still plays on the turn of the enemies, but now lends to a random marker. Also, a vertical layer (an organ part) is heard more and more as the game turns.

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