glTF and WebGL - GDC 2019

Описание к видео glTF and WebGL - GDC 2019

Khronos Dev Day presentations & videos: https://khr.io/ri
Join our Developer Slack: www.khr.io/slack

02:00 Ken Russell, Google
14:30 Patrick Cozzi, Cesium
21:15 Saurabh Bhatia, Microsoft
26:05 Chris Joel, Google
32:13 Mike Bond, Adobe
37:21 Robert Long, Mozilla
43:55 Susie Su, Facebook
50:33 Q&A

WebGL has become a ubiquitous mechanism for displaying interactive, high-performance graphical content on the World Wide Web. glTF 2.0, which includes Physically Based Rendering (PBR) materials, has become the runtime format of choice for transmitting high-performance 3D models.

This session will present the current state of both the WebGL API and glTF file format. The latest features of both will be demonstrated, as well as how each is being used in the wild. The glTF roadmap will be covered including next-generation materials and compressed texture transmission (CTTF).

Комментарии

Информация по комментариям в разработке