Spatial audio with Dynamic Acoustics in Godot | Tutorial

Описание к видео Spatial audio with Dynamic Acoustics in Godot | Tutorial

In this tutorial we will learn how to make spatial audio with dynamic acoustics in Godot.

This is a basic implementation meant as an example for how you could implement dynamic acoustics, there are tons of improvements that can be made to the system but it is a good starting point and feels a lot better than the standard AudioStreamPlayer3D.

This is a quick showcase of my spatial audio system in Godot for my new project. I've been working on a system in which spatial acoustics are procedurally calculated based on the geometry of the level.

The range of different acoustics you hear is completely dynamic: The differences between being outdoors and indoors, different sizes of spaces, being outdoors but having large walls around, the sound source being in a different acoustic space than the listener, the resulting acoustics are all completely procedural.

Timestamps
0:00 Intro
0:08 What is Spatial Audio With Dynamic Acoustics
0:53 Create Script
1:13 Create Scene
3:38 Script Variables
4:25 Ready Function
5:27 What is left?
5:43 Update Raycast Distances
6:15 Audio Effect Functions
9:10 Lerp Settings Function
9:44 Physics Process Function
10:54 Using the SpatialAudioPlayer3D Node
11:23 Final Result
12:51 Outro

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