This drive was done with a 2022 Model Y Performance that has ultrasonics sensors, but no radar, and the FSD profile is set to "Standard". You can increase the playback speed, or just hit the bookmarks below for what I felt were relevant points.
00:00 - The Beginning
05:07 - FSD briefly tries to get into the wrong left turn lane, but realizes its error and keeps moving forward in correct lane.
07:42 - Dedicated U-turn lane, handled acceptably. The light was yellow, and oppositional traffic didn't start moving until I did. I probably would have braked when I saw them moving, but FSD didn't jitter, it took the turn and kept going, so I'm ok with how it was handled.
10:05 - Re-engage FSD, however, it ops to stop and wait on a vehicle that is inflating trailer's tires, requiring me to take over and help it exit the gas station.
13:18 - I realize that the route the car has chosen has a closed road in the way. It successfully turns left, however, it ends up stuck trying to turn right, versus following the new route its given itself. I take control to get it back on track. It was close! But needs improvement.
15:09 - World's slowest right turn
19:52 - Previously this was my "road geometry change" intersection, however, they've since added traffic lights, but they're not active. I do disengage here, however, I think the car would've aborted the left turn when it saw the truck coming from the left, I'm just quick on the brakes when I'm not comfortable.
22:10 - Left elbow is handled well perfectly
28:31 - Merge from bidirectional road to one way road, handled well.
32:00 - FSD is trying to turn left. It stops prior to the vehicle ahead of me, then scoots forward and stops again, after the vehicle ahead of me. Because I stopped first, then scooted forward, FSD felt it had initiative, however, I believe the vehicle opposite me felt that my scoot, then stop, gave my initiative away from them. Ultimately, oppositional traffic yielded to me.
33:55 - Disengagement - A teenager drops a tennis ball and can't decide whether or not to get it while I am approaching. They can't decide to go for it, then change their mind, giving FSD mixed signals. I ultimately disengage because it's the right thing to do. *I believe the kid would have waited*, which is why FSD was ok proceeding, however, I am not of the neighborhood, and am yielding to be polite and thorough.
35:50 - Arrive at destination, not enough paint on asphalt for Autopark to know that it can park.
38:50 - Plot a route that requires a right elbow turn. FSD fails to execute maneuver because it is not permitted to go in reverse, however, it didn't try to throw me in the ditch, as it has attempted in the past, so I think once they allow it to go in reverse on HW3/AI3, we'll be good.
42:30 - After confirming the route that the car has selected, then engaging FSD, the car attempts to reroute away from selected route. I disengage to force it back on the route I want.
49:00 - Turns out this is the Saturday with the car show in downtown Plant City, so I end up having to disengage because FSD isn't figuring out that it has to detour around the police cars redirecting traffic. There's a bunch of disengagements here while I try to figure out the best way to get back to being able to turn over to FSD again.
52:09 - FSD is engaged again for the remainder of drive.
57:48 - Approaching double left turn lane. It is handled properly. I cannot confirm whether or not it takes the turn at high speed, however, with how well the double left was handled, I think it'd take the turn properly.
59:27 - Begin Autopark, and outro of 12.6.1 video.
As a whole, 12.6.1 handles city driving pretty well, however, I am not fond of how close it gets to bumpers when coming to a stop in stop and go traffic. I feel like it isn't braking in a way that gives vehicles behind me enough warning to hit their brakes, before they rear end me. As long as traffic is moving, 12.6.1 appear solid, but stop and go is concerning.
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