FAQ Batman: Gotham City Chronicles Questions Answered- with Board Game Coffee (Official)

Описание к видео FAQ Batman: Gotham City Chronicles Questions Answered- with Board Game Coffee (Official)

FAQ: Index
00:00 Introduction
03:39 Why are some higher level abilities worse than their lower level versions?

04:29 When do I apply the Martial Arts and Marksman skill bonuses?

05:14 How is the Martial Arts and Marksman skills any different from the Poison and Electricity Skills?

05:51 When taking damage for the Pushing Limits skill, which energy pool do I pull cubes from?

06:27 How often can use Pushing Limits?

07:03 Does a neutralized Hero add their size index to the area they are in, or hinder anything in any way?

07:19 How can I tell what the height of a wall or level is?

07:39 Can low level villains jump across gaps flagged as jump area?

07:51 Does parkour level 1 have any effect when climbing a level 2 wall?

08:48 Does mobility reduce the cost of difficult terrain?

09:21 Can villains perform more than 1 activation action?

09:43 Why do some of my villain characters have two different options for one action?

10:23 How many actions can heroes perform?

10:49 If an enemy character decides not to move but act first, then move. Do they still get their move bonus?

11:15 Do I get a defence bonus if I’m being attacked by a character on a lower level?

11:33 Can villains heal beyond their starting health?

11:45 If my defence space is maxed out with cubes, and I take damage, can I move cubes from my defence space into my wound space?

12:52 How is Demobilization different from Dredging?

13:29 Can you chain the Combo skill?

13:40 When the Combo skill is triggered, do I add the Martial Arts bonus if my character has that skill?

13:58 In the skill reference guide, why is the teddy bear icon used for both the Harmless and Moral Code traits?

14:22 When you bring in venom infused Bane, does his health reset to 6 if his weaker version has already taken damage?

14:50 In the Deadly Infection mission, it lists x3 penguin’s Gang miniatures on the card pictured in the river lineup, but depicts 4 miniatures on the actual map. Which is correct?

15:17 If I activate 3 dice that each have free re-roll, can I choose to re-roll one die 3 times?

15:47 How much to double wide villain tiles cost to activate?

16:12 Can a resting hero use their move bonus to move?

16:26 When using the Berserk skill, how many white dice are added to the attack if I spend 3 energy cubes?

17:03 Can all ranged weapons shoot across the map as long as they have a clear line of sight?

17:30 What is the difference between an orange line on the board and a white line?

18:22 Where do I draw my line of sight from? *(Correction: Escalator & wall should not be circled/mentioned)*

19:54 What happens when all the villain characters from one tile are neutralized?

20:12 When do I get back the energy cubes I spent on actions?

20:57 When defending, can I pay to roll one defence die at a time until I roll enough to block the attack?

21:37 When throwing an item, does height affect the distance I’m calculating for? Either up or down?

21:55 Can I use the reach skill to attack someone in a location that is either above or below me?

22:09 Do I roll for defence when I fall or in response to an explosion?

22:22 How much stuff can my Hero carry?

22:38 The short description of the Frost skill says that it ads +1 difficult terrain to an area, but the long description says it adds +1 dangerous terrain… which is correct?

22:57 How many areas does the Blast skill affect?

23:14 The rule book states that an item with the Infinity symbol has a permanent effect. But many of these items also have a Trash after use symbol. So do I trash it, or is it permanent?

23:51 Does the Counter Attack skill trigger if the character gets neutralized?

24:01 If I attempt to throw a grenade and it lands in my area, do I have to roll for damage?

24:12 If I have a bonus move of 2, can I move one space, drop an item, then spend the remainder of my bonus?

24:39 When do I use the armor bit that blocks a cube slot on the villain board?

24:49 What is the difference between Cry skill and the Blast skill?

25:05 When I nullify an imaginary friend, is it permanent?

25:13 Poison Ivy has the Harmless trait which prevents from dealing wounds, but also has the Poison trait which deals 4 damage.. Do they cancel each other out?

26:01 When using the Support skill, which dice can friendly characters re-roll, and how many?

27:00 What is a Command skill?

27:18 Can I stack the Bodyguard skill?

27:28 Can I choose not to trigger the Flame or Toxic skills?

27:36 How many times can I use the Luck skill?

28:05 With the Misfortune skill, who rolls the dice?

28:18 How many times can I activate the tiles associated with my Henchman and Elite command skills?

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