In this gaming video, Mastermind Daniel Fabron utilizes a "Remove Limiter" build against Survivors on each of the seven maps in Capcom's Resident Evil Resistance video game. Resident Evil Resistance is a (4 vs 1) online asymmetrical multiplayer game bundled with Resident Evil 3 Remake.
This build guides players with a no commentary playthrough and walkthrough that focuses on the Remove Limiter skill card, which when repeatedly used, expedites faster cooldown for the mastermind's bioweapon. For Daniel, that is the Tyrant (or Mr. X). Strategically using Clone, Enhancing Vapor - Energy Leech, Shuffle Mod - Partial, and Overclock (area 2/3 only) in this build will generate multiple opportunities to use the Remove Limiter card for maximum effect. To construct this build (as shown in the video), a player will need to rank up Masterminds Annette Birkin to 6 (or 20 if using V-ACT Zombie), Daniel Fabron to 20, Ozwell E. Spencer to 12, and also unlock 4 specific pieces of equipment* (randomly obtained) from the Shop's Mastermind Equipment Chests.
00:00 - Intro
Build Components - 00:06
Skills:
Bioweapon: Tyrant: Brutality (Default) - Increases Hook Punch speed and damage.
Bloodlust: Rend (Daniel Fabron, Rank 3 Reward) - Greatly increases Grab attack damage dealt by controllable creatures.
Puppeteer: Sadist (Default) - Increases damage dealt by controlled creatures. [OR] Endurance (Daniel Fabron, Rank 6 Reward) - Makes controlled creatures impossible to knock back.
Exclusive Card (Area 2): Overclock (Daniel Fabron, Rank 12 Reward) - Immediately gain some Bio Energy, but interrupts Bio Energy recharge for a short duration. Unlocks in Area 2.
Exclusive Card (Area 3): Any - Armored Zombie (Default), Equilibrium Mod (Daniel Fabron, Rank 7 Reward), Caltrops (Daniel/14), or Remote Shell (Daniel/20)
*Equipment (25 points):
Utility: System Devlog III/6 - Greatly increases the damage dealt by your Ultimate Skill.
Utility: System Devlog II/4 - Moderately increases the damage dealt by your Ultimate Skill.
Utility: Control Glove/9 - Moderately increases damage dealt and duration of Ultimate Skills.
Utility: System Maintenance Manual II/6 - Decreases Ultimate Skill cooldown.
Deck (comprised of 10 Skill Cards):
Creature: Crawling Zombie/0 (Default) - Spawns a zombie that is missing the lower half of its body.
Creature: V-ACT Zombie/1 (Annette/20) - Spawns a zombie buffed with Berserker, Regen, Energy Leech, and Infection. Interrupts Bio Energy recharge for a short duration.
Creature: Zombie (Default) - Spawns a zombie.
Creature: Zombie Dog/2 (Default) - Spawns an agile zombie dog.
Effect: Clone/X (Default) - Copies the last card used, but increases its cost by 1.
Effect: Deception/1 - Makes all cameras look as if they are currently being used by the Mastermind. [OR] Trap: Decoy/1 - Places a harmless trap to trick Survivors.
Effect: Enhancing Vapor - Energy Leech/2 (Spencer/12) - Releases vapor that gives all creatures Bio Energy absorbing abilities.
Effect: Remove Limiter/3 (Daniel/20) - Immediately decrease Ultimate Skill cooldown by a certain amount. Interrupts Bio Energy recharge for a long duration.
Mod: Efficiency Mod/10 - Creatures (Annette/6) - While in hand, lowers the cost of all Creature Cards by 1.
Mod: Shuffle Mod - Partial/3 (Spencer/8) - While in hand, discard and redraw a random non-Mod Card whenever a card is used.
Matches were played against random players in Quick Match mode with the following cosmetics:
Creature Skins: Licker (Golden), Tough Zombie (Stop), Zombie (Fearleader 2, Gingerdead Man-Shiny, Jiangshi-Shiny, Santa Claws), Zombie Dog (Big Cat, Damnation, Doge)
Voice Lines: Taunt 01
Gestures/Dances: Peace Out, Still Waiting
Sprays: Collage 04 (Tyrant), Collage 12 (Daniel), Comic 11 (Tyrant drops), Graffiti 09 ("Daniel")
Match 1 (Downtown) - 02:11
Results: 2.53, S Rank, 5,000 RP
Match 2 (Research Facility) - 06:44
Results: 4.46, S Rank, 5,000 RP
Match 3 (Casino) - 13:16
Results: 4.39, S Rank, 5,000 RP
Match 4 (Abandoned Park) - 19:41
Results: 3.18, S Rank, 5,000 RP + 500 Shared RP Boost
Match 5 (Prison) - 24:25
Results: 2.36, S Rank, 5,000 RP
Match 6 (Uptown) - 28:41
Results: 4.01, 5,000 RP
Match 7 (Bemusement Park) - 34:21
Results: 3.43, 5,000 RP + 500 Shared RP Boost
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