KOF 2002 UM - Nikolai-保力達 (Jhun Best Rounds)

Описание к видео KOF 2002 UM - Nikolai-保力達 (Jhun Best Rounds)

- Jhun Hoon Special Moves

Mangetsu Zan - (qcb + B/D hold B for Ryouko Stance during B version)

Jhun flys forward in a flurry of acrobatic taekwondo
B version goes only a short distance and hits 5 times in full
B version can switch Jhun into Ryouko stance by holding B
D version goes covers half screen and hits 6 times in full
D version does significant guard damage on block
both versions are negative on block
can be cancelled into, but will not combo unless you land a counter hit
Haiki Jin - (qcb + P, hold A to Soshuu Stance)

Jhun spins in place creating energy around himself
hits mid
the A version can switch Jhun into Soshuu stance if A is held during the move
both versions of this move are plus on block
both versions of this move allow for full combos on hit and even his grounded qcf+K super
great pressure move, would work as frame trap to timid opponents
Kuu Sajin - (charge down briefly, then up + P hold A to Soshuu Stance during A version)

Jhun jumps straight up slashing at the opponent with kicks
hits mid
A version goes a shorter distance and hits 2 times
A version works as Jhun's natural reversal option
A version whiffs on crouching opponents
C version carry Jhun half screen and hits 3 times
you can hide the down charge when you are in a stance, release the stance and press up if an opponent is jumping in.
C version is super cancellable
Desperation Moves
Hou'ou resou Kyaku - (qcf x 2 + B/D)

Jhun goes ham with a series of slashing kicks
hits mid
causes soft knockdown on hit
Jhun's damaging combo ender
Hou'ou Tenbu Kyaku - (qcf x 2 + B/D in the air)

Jhun stomps down on the opponent unleashing leg fury
hits mid
causes soft knockdown
can combo into this from his Kuusa Jin move
cause it hits mid it really only belongs as combo ender/ punishing move
Super Desperation Moves
Hou'ou resou Kyaku - (qcf x 2 + BD)

EX version of Jhun's Kyaku super
more hits and more damage that
Hidden Super Desperation Moves
Zankou Haik Geki - (qcb x 2 + AC)

Jhun taunts the opponent and creates a ring of energy around him
if the ring of energy hits it allows form Jhun to land a full combo or enough to switch into a stance
if the player decides uses it away from the opponent Jhun will create the ring of energy and it will stay on the stage for 6 full seconds. Jhun can leave and reenter the ring during this time.
If the opponent jumps in on this ring it causes 4 hits and a soft knockdown. This creates interesting protection for Jhun to fight from as he is essentially protect from any low.

- Combos

Midscreen:
1. crouch B, crouch A, f+B
2. close C, f+A, qcfx2+K
Can't be done reliably (at all?) if started from a jump attack
3. B stance C, B stance u+C
4. Crouch Bx1-2,Crouch A, charge down+P
5. crouch B, crouch A, f+B, BC, far D, qcfx2+K/BD
Note that if you start this combo from a jump attack, you should remove the crouch B or you'll be out of range.
Corner:
1. (qcb+A), A stance C, A stance u+C, A stance D or f+B
2. crouch B, crouch A, charge down up+C(2), (S)qcfx2+K
Omit the crouch B if you're starting this combo from a jump attack

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- KOF 2002UM - Nikolai-保力達 (Jhun Best Rounds)
KOF 2002 Unlimited Match
Combos Jhun kof 2002 UM

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