CDP: Infernoid Snake-Eye Diabellstar with Enigmaster Packbit, ft. TW01 and PHNI Support

Описание к видео CDP: Infernoid Snake-Eye Diabellstar with Enigmaster Packbit, ft. TW01 and PHNI Support

Blaze-Up Fiends, Bonfire, and a Poplar companion?

Check out every archetype/theme I've ever covered here: https://ygorganization.com/creative-d...

Please leave your feedback in the comments below if you would like to see other creative builds, and be sure to check out YGOrganization.com for upcoming releases, rulings articles, card news and more!

-------------------------

Welcome back for today's CDP, this time blazing bright with FIRE themes coalescing into one coherent strategy. The Infernoid archetype is best known for featuring FIRE Fiend monsters that mainly inherently summon themselves, such as Infernoid Antra which can Special Summon itself from the hand by banishing an Infernoid from your hand/GY, or Infernoid Piaty which can banish 2 to Special Summon itself from the hand or GY. They're also one of the lucky recipients of Terminal World support, as they'll be receiving two new Spells, and 2 new Extra Deck monsters, all of which boost consistency and longevity. While I didn't cover the Snake-Eye as much here, this past profile combined Diabellstar with the Infernoid, so check it out:    • CDP: Infernoid Lair of Sinful Spoils,...  

In today's profile, I'm going to start with the new Infernoid monsters, starting with Infernoid Evil. This Level 1 Fusion is made with any 2 Infernoid monsters, plus it can banish an Infernoid from the GY to send a number of Infernoid monsters from the Deck to the GY, equal to the banished monster's level. Plus, when it is sent to the GY or banished, you get to tutor a Void card. Accessed by Instant Fusion, Void Imagination, or even Proxy F Magician, this monster is everything you want to setup combos, and keep tutoring the Void cards you need to keep the game going. Moving on from Evil, the new boss monster for the theme is Infernoid Flood, a LINK-4 monster that gets to Tribute a monster to negate a summon, pairing nicely with the existing disruption of Infernoid Onuchu and Infernoid Devyaty. As for the remaining two cards, Void Barrier offers your Infernoid monsters bonus ATK as well as the ability to recover a banished Infernoid monster each turn, and Void Blaze-Up can discard your hand to draw an equal number of cards. Plus, Blaze-Up carries a nifty GY effect to banish itself and return up to 11 banished Infernoid monsters to the GY, refilling your fodder for combos to keep going forward to victory!

Now the second half of today's deck is where we start to get interesting, and that's the Snake-Eye archetype. This theme of predominantly Level 1 FIRE/Pyro monsters is all about supporting Level 1 FIRE monsters, or in this case, Infernoid Decatron. Snake-Eye Ash tutors a Level 1 FIRE on summon, Snake-Eye Oak recovers one from the GY, and Snake-Eye Populus gets to place a FIRE monster from your GY back on the field as a Continuous Spell, to be interacted with with cards such as Original Sinful Spoils - Snake-Eye, Diabellstar the Black Witch, or even the theme's Field Spell, Divine Temple of the Snake-Eye. My personal favorite combination though is to leverage the new Synchro Monster in PHNI, Enigmaster Packbit, to Special Summon a monster in its owner's Spell/Trap Zone each turn, as long as Engimaster is also in the S/T zone. Isn't it serendipitous that this Synchro places itself when sent to the GY, such as by the effect of Infernoid Tierra!? Embrace the Infernal Fires of the Infernoid conjoined with its Snake-Eye friends!

NOTE: YGOrganization is not affiliated with any online simulator and does not promote their use over any official platform.

Комментарии

Информация по комментариям в разработке