UE5 Procedural Grass Using Bezier Curves pt. 8: Distance Blending Normals and Buffers

Описание к видео UE5 Procedural Grass Using Bezier Curves pt. 8: Distance Blending Normals and Buffers

It order to get a seamless transition from mesh grass to the underlying terrain, we need to blend out mesh normals and buffer data like color and roughness to match the landscape material by the point which the culling occurs. Games or projects that fail to this will have harsh and noticeable culling transitions. Here I show a technique for blending to the landscape normal that does not rely on RVTs.

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