Small civic Big Attitude | street car battles on the Nürburgring

Описание к видео Small civic Big Attitude | street car battles on the Nürburgring

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Gran Turismo 7 is a 2022 racing simulation video game developed by Polyphony Digital and published by Sony Interactive Entertainment. The game is the eighth main installment and the thirteenth overall in the Gran Turismo series.[2] It was released for the PlayStation 4 and PlayStation 5. Gran Turismo 7 also features virtual reality support compatible with PlayStation VR2 through a free in-game update.[3]

Gran Turismo 7 received generally positive reviews from critics, with praise for its graphics and gameplay. Player reception was critical of its use of microtransactions and focus on grinding.

Gameplay
Gran Turismo 7 features the return of the single player campaign, GT Simulation Mode.[4][5] Other returning features are the return of traditional racing tracks and vehicles, Special Events, Championships, Driving School, Tuning Parts Shop, Used Cars dealership, and GT Auto while still retaining the new GT Sport Mode, Brand Central, and Discover (now labelled Showcase) that were introduced in Gran Turismo Sport.[2] The player needs to progress through tasks ("Menu Books") from the GT Café to unlock features like multiplayer, and all tracks and cars.[6][7]

The game features the return of dynamic time and weather effects, which previously appeared in Gran Turismo 5 and Gran Turismo 6.[8] Despite the game including a single player campaign, like with Gran Turismo Sport, the game requires a constant internet connection in order for players to be able to save their progress. The series creator Kazunori Yamauchi explains that this decision was made to prevent hacking and cheating. Arcade mode is fully playable offline.[9]

For the PlayStation 5 version, the game takes advantage of the console's increased processing power, dedicated ray-tracing hardware, custom solid-state drive storage, Tempest Engine, and DualSense controller to support features such as advanced haptic technology feedback, adaptive triggers, real-time ray tracing effects, 3D spatial audio, and reduced loading times.[10][11][12][13] The PlayStation 5 version of Gran Turismo 7 also runs at 4K resolution and 60 frames per second with support for high dynamic range.[14] In addition, drivers from Gran Turismo's esports competition, the Gran Turismo World Series (previously the FIA-Certified Gran Turismo Championships utilizing Gran Turismo Sport), appear as AI opponents and License Test coaches.[15]

Development and release
In a July 2019 interview with GTPlanet, a fan website dedicated to the Gran Turismo series, Yamauchi stated that the next Gran Turismo title is in active development.[16] Yamauchi confirmed that there would be a focus on fine tuning the classic GT experience, and added: "I think the next title that we’re going to create will be a combination of the past, present and future – a complete form of Gran Turismo."[16]

Gran Turismo 7 was revealed at Sony's PlayStation 5 (PS5) reveal stream on June 11, 2020.[17] Like the previous installments, the game was developed by Polyphony Digital and published by Sony Interactive Entertainment for the PlayStation 4 (PS4) and PlayStation 5 (PS5)[18][19] tri-Crescendo contributed to development by assisting with background models.[20] The game was initially scheduled for a release in 2021.[21][22][23] It was later delayed to 2022 due to the impact of the COVID-19 pandemic on the video game industry affecting game development.[24] The game was released for PS4 and PS5 consoles on March 4, 2022.[25][24]

Seven-time Formula One world driver's champion Lewis Hamilton reprised his role as the Maestro of the series from Gran Turismo Sport. On the day of the game's release, Gran Turismo 7 was removed from sale in Russia, although Sony had not made a formal decision at the time.[26] On March 9, four days after its release, PlayStation announced that it would halt sales of its games, including Gran Turismo 7, in Russia in response to the 2022 Russian invasion of Ukraine.[27]

Polyphony Digital's sound team experimented with over 50 microphone types to capture the best car audio. They recorded cars on hub dynamometers at locations in Japan, Europe, and North America. Additional recording took place with the cars driving on closed courses. Microphones were placed at the intake, engine, exhaust, and cabin of each vehicle. Tire noise on various surfaces was also captured. In-game audio playback utilizes ambisonics for realistic 3D audio.[28]

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