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Скачать или смотреть Translucent Material Shader | lighting in Unity (2/2)

  • CG Tech
  • 2023-01-01
  • 827
Translucent Material Shader | lighting in Unity (2/2)
programminggame devgame developmentcodingunityunity3dunity tutorialunity game tutorialunity game devunity 3dunity 3d tutorialunity 2d tutorialunity tutorial for beginnersunity tutorialsprocedural generationprocedural programmingshadershaderslearn computer graphicsapplication of computer graphicscomputer graphics programmingcomputer sciencecall for codesoftware developmentpost processingimage processingbox blurgaussian blur
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Описание к видео Translucent Material Shader | lighting in Unity (2/2)

We'll implement a translucent material shader in Unity, and in doing that we'll talk a bit about lighting stuff in Computer Graphics. This is a starting point for a series about lighting and the manipulation of it with the Unity Game Engine!

Sources used in this video 😼:
https://www.alanzucconi.com/2017/08/3...
https://www.alanzucconi.com/2017/08/3...
https://www.alanzucconi.com/2015/06/2...
https://docs.unity3d.com/Manual/shade...
https://en.wikipedia.org/wiki/Bidirec...
https://en.wikipedia.org/wiki/Phong_r...
https://en.wikipedia.org/wiki/Ray_tra...)
https://en.wikipedia.org/wiki/Subsurf...
https://www.jordanstevenstechart.com/...
https://github.com/sebastianhein/sss-...

The Repo Here ✈️:
https://bitbucket.org/Davide_Paolillo...

☘️The Lighting series:
In this series’s we'll cover the basic of lighting from the very bottom. I'll start with some basic lighting techniques and in the future we'll implement some cool effects and complex VFX starting from here.

👨‍💼About me:
Hey guys!
I'm new here, so I'll introduce myself, don't worry I'll be quick!
I'm a game developer, student and entrepreneur that is currently pursuing my Master's degree in Milan, Italy.
I love Computer Science 👨‍💻, I know it's a huge field, but as a Game Developer I really like Computer Graphics and algorithms that lays behind games and applications!
In my academic years i developed many applications that concerns Computer Graphics, in particular I love procedural generation of contents and shader programming (I promise I'll bring some content about this topic in future or soon if you ask it!) also I like to participate in Game Jams to challenge myself every single year, and obviously learn new fun things.
I develop small games and applications in may languages and frameworks, but my favourite tool is Unity, even though Unreal Engine is (basically) better, (the Unity vs Unreal battle) if you want to take a look at one of my video games I'll leave a link down below!
To give you an idea of my work I'll leave there my personal repo so that you can observe (and maybe ask how did i do that) all my personal projects.

🔉Contents of this video:
0:00 Intro

BitBucket ✈️:
https://bitbucket.org/Davide_Paolillo/

Instagram 📸:
  / cg.tech.yt  

Twitter 🐦 :
  / algotech5  

Facebook 📖 (oops are they Meta now? 🌚):
  / cgtechyt  

Itch.io 🧸 :
https://davidepaolillo.itch.io/2souls...

Drop me a mail 📬 @ [email protected]

If you have some game (or any CG related project) don't hesitate to contact me, maybe I can do a video where I challenge myself to complete that task! 🤓

Hope to hear you soon,
Your funny Italian guy Davide!

#shaders #unity #translucency

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