Cloth Simulation in Blender Part 2: Non-Destructive Workflow Using Geometry Nodes

Описание к видео Cloth Simulation in Blender Part 2: Non-Destructive Workflow Using Geometry Nodes

In this video, I'll be demonstrating how to use cloth simulation in Blender as part two of a previous video that was uploaded. In this second part, I expand on the SketchyVisuals style we previously explored for simulating cloth rolling up. This time, we’ll be using a non-destructive workflow, starting with Geometry Nodes. I’ll show you how to set up a grid, array the grid, apply materials, and realize instances, as well as a few other things to enhance the workflow using Geometry Nodes.

After setting up our Geometry Nodes, we move on to configuring the modifier stack. This includes adding a Solidify modifier, a Subdivision modifier, and a Smooth modifier to smooth out the normals and give the cloth a more polished look. Once that’s complete, we’ll dive into some look development by setting up our lighting and cameras. I'll also demonstrate how to create a collection instance of the cloth simulation, which will allow you to manipulate and move around the simulated geometry with ease.

Once we’ve nailed the look development, we’ll turn our focus to materials. I’ll show you some fun techniques, like using the Geometry Node in Blender’s shader section to randomize different colors on the cloth. Lastly, we’ll wrap up by dealing with some technical issues, but I’ll guide you through the solutions to ensure we can produce the final image.

If you're looking to refine your cloth simulation skills in Blender, this tutorial will walk you through the entire process, from setting up the geometry to final look development.

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