UMVC3: Oriental Corpse - Solo Hsien-Ko CMV

Описание к видео UMVC3: Oriental Corpse - Solo Hsien-Ko CMV

Song: Oriental Flower (Litchi Faye Ling Theme) - Daisuke Ishiwatari

This is a culminating of all the new Hsien-Ko stuff I have found in the past two weeks. You'll find some new combo extenders, confirms off of certain situations, as well as some new infinites starters.

Notes:

Rantetsu/Edoga Anti-Airs:
-Hsien's best anti air tools, theyre jump cancelable! Free combos!

Air Dash Jab Combos: [Edoga xx IAD j.L, j.S]
-This extension adds about 50k or so and positive meter gain to any combo. It also keeps scaling to a minimum to allows for longer combos. It follows some strict rules:

+Works on all standing characters EXCEPT (Arthur, Rocket Raccoon, V.Joe)
+Does NOT work on crouching characters EXCEPT (Nemesis, Tron, MODOK, Sentinel, Hulk, Amaterasu)
+This extension will NOT work if your combo chain exceeds 3-4 normals before Edoga.

The more powerful [Edoga xx j.MMHS] is character specific and it follows these rules:

+Will only work on the following STANDING characters (Nemesis, Sentinel, Hulk)
+The following characters must have the jump string delayed (Haggar, Dormmamu)
+This extension will NOT work if your combo chain exceeds 3-4 normals before Edoga.

Tenraiha Pop Ups:
-This occurs very randomly, the pattern in which the spike balls fall tends to vary each time. Every once in awhile a spike ball will hit late which will pop up the opponent so that you can land an extra hit afterwards. You can influence this somewhat by adjusting the position in which TRH lands on the opponent. Usually this is done by directing the spot where the anvil falls, you can have some balls hit later since they don't directly land on your opponent.

TAC Infinites:

The easiest most consistent infinite loop is [j.L, j.H xx 421L, j.L, j.M xx 421L, j.L, j.H] x n

Up: Brand new starter, by IAD whiffing a j.S (or any other normal) Hsien-Ko is able to boost her fall momentum and get close enough to the ground to begin her infinite. Make sure you cancel into Henkyo Ki L before you hit the ground.

Down: Variation starting with Senpu Bu. This variation is actually harder, but it looks really cool.

Superjump Confirm:
-Very difficult in most situations outside of the corner, you always have to be at a certain distance in order to combo after gong with j.H. Theres also the problem that if you do to try to confirm midscreen, Hsien-Ko is too far to connect her launcher.

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