SUPER CONTRA for NES from Konami

Описание к видео SUPER CONTRA for NES from Konami

Super Contra (スーパー魂斗羅 エイリアンの逆襲 Sūpā Kontora) is the second Contra game in Contra franchise. It is the sequel to the original Contra and the second and last game in the Contra series released for the arcades. The game stars Bill Rizer and Lance Bean, as they are sent to thwart yet another alien invasion.

Super Contra (known also as Super C or Probotector II in Europe). It is a continuation to the well acclaimed Contra game and also a port of Super Contra released two years before for the Arcade. There is a huge difference between the NES and Arcade versions, stages are mashuped or completely different - while NES version has 8 stages, Arcade has only 6.

The game was adapted for the Nintendo Entertainment System under the shortened title of Super C in North America and in Europe and Australia as Probotector II: Return of the Evil Forces. Both the arcade version and the NES version, have been re-released in various other platforms since their original releases.

A year after the battle with the Red Falcon Organization, Bill and Lance are sent on another mission. This time, the alien forces have taken over an allied military base, possessing most of its troops. Bill and Lance must not only fight against their former comrade-in-arms, but also a new mutated form of the same alien creatures they fought during their previous mission.

Like in the original Contra, the game can be played by up to two players simultaneously. The left player controls Bill (who wears green in this installment), while the right player controls Lance (who wears purple). The game retains the side-scrolling format from the previous game, discarding only the pseudo-3D and fixed screen segments. Instead, Super Contra features vertically-scrolling stages played from an overhead perspective, in which the player can move in eight directions. The controls remain mostly the same during the side-scrolling segments, with the only difference is that the player can now control the height of his jump by holding the joystick upwards or downwards while pressing the jump button.

The player can replace his default weapon into one of four possible weapons by destroying the flying item capsules that appear throughout each stage. The available weapons include a MG, a spread, a crusher and a laser. This time, weapons can now be upgraded by picking up the same power-up twice in a row, resulting in greater destructive power. The power-ups in Super Contra are represented by the actual weapons the player's character wields instead of the Falcon-shaped letter icons from the previous game. During overhead stages, the player can also pick up a "hyper shell" item that destroys all on-screen enemies, which is launched by pressing the jump button. The hyper shell can be launched at any time during these stages and the player can store more than one at a time.

The game consists of five stages, which are set in a military base, a jungle and the alien's lair. Stages 1, 3 and 4 are played from the standard side-scrolling perspective, while Stages 2 and 5 employ the top-down perspective. Throughout each stage, the player must fight his way through the enemy's line of defense (including a few mid-bosses) until reaching the final target awaiting at the end.

The player is only allowed to continue a few times after a game over, which differs depending on the dip settings. Each player can now continue at any time, with no need to wait until the other player runs out of lives.

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