Tutorial on Traders: Trader Pads, Runways, and Atmospherics

Описание к видео Tutorial on Traders: Trader Pads, Runways, and Atmospherics

This video will cover the landing pads. You will need to print out landing pad basics to truly get started. The hot planets will spawn a crate with the bare minimum to continue but once you get an electronics printer, you will be able to build landing pad (basic) kits, landing pad (runway) kits, and landing pad (Atmospheric) kits. The landing pad (atmospheric) kits require volume pumps and tanks from the hydraulic pipe bender to continue building them.

I will cover what are the 5 available trader sizes and also I forgot to mention, the planes requiring runways dont roll on the vacuum worlds.

I did seem to discover a bug where the planes dont seem to respect the landing pad runway requirements. I'm not sure how it is but I spend a good 15 minutes trying to make a 9x9 plane crash.

Chapters:
0:00 - Intro
0:20 - Trade Slots avaiable and how to see them
0:50 - Trader sizes: 3x3, 5x5, and 6x6
1:50 - Runway Trader (atmospheric planets only) sizes: 7x7 and 9x9

2:50 - Vulcan + Venus starting trading supplies box
3:13 - Building your first 3x3 landing pad
3:45 - Landing pad Basic
4:30 - Landing Pac Centre
5:35 - Decorational Landing Pad
6:40 - Errors on your landing pad
8:18 - 9x9 landing pad and a 6x6 landing pad
9:00 - Connected landing pads on your communication and renaming
10:15 - Sizing up the traders
clarification on height, i counted empty space before the ceiling, so when I said don't need a 6th frame, I meant 6 frames worth of space from floor to ceiling.*
11:55 Clearance test without a runway
13:00 Printers needed to begin trading
14:00 Runways and how they guide traders on landing and takeoff
14:20 Landing Pad Threshold
15:30 6x6 Landing and takeoff test
16:20 Trader Waypoint from the runway kits
18:10 How the height and visualizer help with judging trader landing/takeoff behaviour

19:50 Working with the atmospheric plane traders
20:30 Landing a 7x7 on a 20 runway with a waypoint
22:25 Landing a 9x9 on a slightly too short runway
24:05 adding extra length on the runway for the 9x9 to land more correctly
26:00 Taxi hold and attempting to crash the plane on takeoff

27:10 BUG ALERT, Trader planes dont seem to require the runway requirements.
28:00 I wanted a crash so I made one crash (with terrain voxels)
28:48 Trying to make it crash, attempt 2, no waypoint
31:15 Attempt 3, too short runway length on landing
32:40 Attempt 4, literally 1 runway threshold length

34:00 Landing Pad Atmospherics
35:00 Landing pads are not fully insuated
35:30 Atmospherics kits: gas input/output and liquid input/outputs
36:30 Pumping gases and liquids out
37:15 Pumping liquids in and out
38:18 Landing Pad Volume (and apparently wont break either)
39:40 Landing Pad Tanks
41:40 Outtro

42:10 Bonus Explosion: Again the hill exploded the trader.

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