This playthrough of The Elder Scrolls IV: Oblivion was done in the Game of the Year - Deluxe Edition version of the game. As with all series, I 100% the game in this playthrough. Like all games, this was played on the hardest difficulty: 100%.
Oblivion is an open-world role-playing game (RPG) that incorporates open-ended gameplay. The player can follow side-quests, interact with NPCs, dispatch monsters, develop their character, and travel anywhere in the province of Cyrodiil at any time while playing the game, provided that the areas are not quest-specific and otherwise inaccessible when not questing. The game never ends, and the player can continue playing after completing the main quest. The gameplay includes a fast-travel system, in which an icon appears on the game world map every time the player visits a new location. This excludes the game world's main cities which are already unlocked for fast travel from the start of the game. The player can arrive at the desired location instantaneously by selecting the icon on the map.
A man standing next to a tabbed menu, in which the clothes he wears have been selected
The inventory interface, where the player garbs armor and equips their character
Character development is a primary element of Oblivion. At the beginning of the game, players select one of ten humanoid or anthropomorphic races, each of which has different natural abilities, and customize their character's appearance. A perpetual objective for players is to improve their character's skills, which are numerical representations of their ability in certain areas. Seven skills are selected early in the game as major skills, with the remainder termed minor. The players level up each time they improve their major skills by a total of ten points; this provides the opportunity to improve their attributes. Attributes are more broad character qualities, such as speed and endurance, while skills are more specific, such as armorer or athletics. Afflictions such as disease and poison can reduce the player's attributes. When players reach 25, 50, 75, or 100 points in a single skill, they unlock new abilities related to the skill.
The game's 21 skills fall evenly under the categories of combat, magic, and stealth, and many skills complement more than one area. Combat skills are used primarily for battle and incorporate armor and heavy weapons like blades, axes, maces, and hammers. Magic skills rely on the use of spells to alter the physical world, affect the minds of others, injure and debilitate enemies, summon monsters to help fight, and heal wounds. Stealth skills allow the player to crack locks, haggle for goods, use speech to manipulate others, and apply cunning in combat through the use of a bow or with a sneak attack. The spells, weapons, and other tools that a player needs to employ and enhance these skills, such as lockpicks, can be purchased in shops, stolen from NPCs, or found as loot on the bodies of foes or in dungeons.
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