[GMS Reboot] Corsair World's Best Punch King S1 Finale (46.50s - 3rd Place)

Описание к видео [GMS Reboot] Corsair World's Best Punch King S1 Finale (46.50s - 3rd Place)

Run 5 of the corsair WBPK S1 series. I peaked 3rd immediately after the run and 3rd in the final rankings.

I thought about waiting until the end of the event to ensure a higher placement, but I felt bad because me getting 3rd place would pretty much be theft; thus, I'm posting my video a week early to help other juiced corsair mains in their pursuits of speedrunning punch king.

I could not believe my eyes as I was watching the burst unfold...two brain scrambler resets during burst, 15s bullet barrage, 20.5s terms & conditions, and a decent 4.5s fatal. Honestly, mighty impressive for having no event title (20% boss, 20% ied, 20 att, 50 all stat), no boba (15% boss, 15% ied, 15 att, 15 all stat), no boss fams, no pottable badge, no misty totem, and only 2-set pitched including black heart (no seren emblem or endless terror). There's also the stat potions but that's on me.

For those interested in my punch king optimization, I have a couple points about my run in chronological order:
[0:00] I run on a channel which I believe has a longer average fatal duration.
[1:43] I start stacking ark link.
[2:24] I manually place firing orders in the middle to hit all the mobs.
[2:25] Pirate's banner is placed just before the time start to ensure it lasts the duration of my RoR4.
[2:32] I use ugly bomb at 1200.
[2:32] I mess up and use brain scrambler right after which, without parrotargetting, hits the mob in front of me instead of the boss.
[2:39] Target lock is purposefully used before fatal strike procs to stop the game from ending fatal "early"; certain buffs like fatal terminate when the server updates and notices that buffs that exceeded their duration, and the i-frame buff from target lock (see 2:40) forces the server to update at the end of its duration.
[2:43] I proc fatal at the start of bullet barrage instead of death trigger, which happens because I hit 1300 earlier than expected (so only half of nautilus assault gets affected by fatal).
[2:48] The 4.5s fatal ends up being good for me because it ended just before the server would have also noticed that bullet barrage exceeded its duration (a 5.5s fatal would have been pretty devastating).
[2:58] The server updates and ends both bullet barrage and AB link.
[3:08] I hesitate to use target lock until it is fully stacked, which costs me a second or two.

If I had the same run but timed fatal better and used target lock off cooldown at the end, I could probably clear in 44s...but you really only get one shot at a run where all the RNG goes your way.

0:00 - PREPARATION
2:20 - PUNCH KING!

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