5 Toon Shading Tips You Must Know (Blender)

Описание к видео 5 Toon Shading Tips You Must Know (Blender)

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In this video I'm showing you 5 cool cartoon tips in Blender. One of my favourite is the magic transparency, you can easily achieve this effect with the backfacing socket from the geometry node in the shader editor. This is the perfect way to make your transparent object look flat shaded.
If you like that outlined look and don't know how to make it then stick around because i show you that as well.
Secondary outline, no problem the wireframe modifier helps you in that.
I'm also showing how you can create hand painted stars but if you prefer proceduralism (is this a word?) you can find the node setup in the video as well.
The last two tips is about cartoon glass shader with cartoon reflections, it's tricky but once you have it, you can create a whole range of cartoon glass styles, flat or even semi-realistic ones.
Happy Blending!

Timestamps:
0:00 Magic Transparency
0:36 Outline
1:07 Secondary Outline
1:23 Stars and Highlights
1:49 Glass
2:16 Reflections
2:55 Patreon

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If something doesn't work, recalculate normals and apply scale. These two bad boys mess up everything if they aren't right.

Glass fix: I checked my old file and the glass doesn't look as I show you here, probably bc blender has been updated since I published this video, and they've changed things.
To recreate the effect, follow everything what I'm showing in the video but instead of setting the Transmission Roughness to 0.69 change the Roughness to 0.69 and it'll look just like mine. Change the blending from opaque to alpha blend.

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