Why You're NOT Getting Hired as a Concept Artist

Описание к видео Why You're NOT Getting Hired as a Concept Artist

How do you get hired as a game concept artist? Trent Kaniuga is here to take the guesswork out of that question with this video. He goes through what you need to focus on when applying for the position and what to expect from the position if you get it. This is only a teaser for his new workshop that’s now available on Proko. If you don’t know anything about Trent, he has worked on some big projects in the gaming industry. His work can be found in popular games like Warcraft TBC + WOTLK, Diablo 3, League of Legends, Overwatch and more. If you’re interested in pursuing the same kind of career check out this workshop - https://www.proko.com/course/advanced...

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Website: https://aquatic-moon.com
Proko: https://www.proko.com/profile/aquatic...
Instagram:   / trent_kaniuga_arts  

#conceptart #artportfolio #artjob

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Instructional How to Draw videos for artists. My drawing lessons are approachable enough for beginners and detailed enough for advanced artists. My philosophy is to teach timeless concepts in an entertaining way. I believe that when you are having fun, you learn better. I take pride in producing high quality videos that you will enjoy watching and re-watching.

Course Description

Concept artists need to master speed and quality if they want to work for AAA game developers. If you’re an artist interested in reaching that level you’d have a hard time finding someone that teaches that kind of pipeline that goes into an ACTUAL production for game concept art, that was until I designed this workshop.

Since releasing this workshop, I've received several letters from artists who've just signed their first professional job because of the contents of what they learned from this video series! That's because it's designed to give you a realistic view of the concept art pipeline that I've done every day for over 17 years at studios like Capcom, Riot Games, Epic Games, Blizzard Entertainment and many others, to make effective assets that propel your career to the next level quickly. This is the same step by step process that I teach my team of artists at Aquatic Moon for all of the clients that we work with on environmental conceptual design. Learn more about the workshop here - https://www.proko.com/course/advanced...


CREDITS:

Artist | Instructor | Producer
Stan Prokopenko (http://www.stanprokopenko.com)
Script - Jesse Martel (http://jessemartel.com), Stan Prokopenko, Sean Ramsey, Marshall Vandruff
Production Assistance - Sean Ramsey (http://www.peoplewhodrawstuff.com)
Additional Artwork - Thomas Kleinberger (http://thomaskleinberger.blogspot.co...., Alexander Lee (https://alexanderlee1.carbonmade.com/)
Editing - Dzmitry Tsydzik (http://white-agency.com) ,Sean Ramsey, Stan Prokopenko
3D Animation - Jijo Sujathan, Sean Ramsey
3D Modeling - Marc Felico Camacho
3D Rigging - Ibai Fernandez
Voice Actors - Stan Prokopenko
Models - Anthony Narsis, DeAngelo Townsell, Laura Dasi, Mallory Ownbey, Ryan Moore
Music Used with Permission
Intro - The Freak Fandango Orchestra
Sound Effects - freesfx.co.uk, sonniss.com

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