This is a playthrough in Hard mode using Akuma in the PS1 version of Super Puzzle Fighter II Turbo. Read on below for more information...
Akuma is the end boss of the game, and he is a hidden playable character.
===== HOW TO SELECT AKUMA =====
---- For Player 1: On the character select screen, highlight Morrigan, hold Select, and press Down, Down, Down, Left, Left, Left, and press any button. (besides the Start and shoulder buttons)
---- For Player 2: On the character select screen, highlight Felicia, hold Select, and press Down, Down, Down, Right, Right, Right, and press any button. (besides the Start and shoulder buttons)
===== ABOUT SPFII AKUMA =====
This version of him is a deformed "chibi"-type character who acts as the end boss for Super Puzzle Fighter II Turbo. For this game, his story is that he is rival of Ryu and Ken and believes that he is the mightiest warrior alive, training day and night to prove that he is the world's best.
===== GAMEPLAY =====
His Counter Gem drop pattern, along with Devilot's one, is the best in the game as it is the most "difficult" to counter and plan against. However, Akuma seems to have a weakness whereby the amount of Counter Gems he sends to the opponent tends be lower when compared to the other characters, making players having to work harder to achieve a massive Counter with him.
===== ADDITIONAL INFORMATION =====
---- When he is the CPU end boss, his Counter Gem infliction amount is higher than when he is controlled by a player.
---- The game is known as Super Puzzle Fighter II X in Japan.
===== ABOUT SPFIIT =====
Take some Street Fighter Alpha, Darkstalkers and Cyberbots characters and stages and deform them. Take SFA2's motif and change it a bit. Make up a puzzle formula. Add all these together and make it a puzzle game... a great puzzle game. Super Puzzle Fighter II Turbo is one addictive game I can tell you that, it's all well done in a neat little package that really brings out the persona of the characters in it.
===== THE PS1 PORT =====
The PS1 version is a fairly good port of the Arcade original, however obviously there are going to be some small disappointments... besides the loading times, the sound effects and voices sound muffled when compared to the Arcade ones. Also, I am not entirely sure on whether there are animation frames cut out for the characters during gameplay. On the upside though, the PS1 port wins on the extra features and unlockables, as well as the Remixed soundtrack - which is better than the original Arcade one in my view. The PS1 game also misses the "music speed up" feature for when a side (or both) is struggling in gameplay (due to the music being played by CD audio)... although it can be argued that not having this feature is actually a good thing, especially for those who enjoy the music.
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