Policenauts PSX and Saturn Split Screen Comparison

Описание к видео Policenauts PSX and Saturn Split Screen Comparison

Both of these are emulated and screen recorded at native console resolution in the beetle PSX and SS cores of retroarch. The PSX game play scenes were adjusted to match the Saturn's size so PSX appear to have larger text to compensate for a small screen overall.

You can get the translation patches at http://policenauts.net/english/

Saturn Version Differences from the readme of the Sega Patch.
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Present in the original game, these differences also apply to the English patch.

The game's glossary, previously available on Policenauts.net, can now be accessed in-game at any time by pressing the Z or Start buttons. The first time a term in the glossary appears in any game text, be it in-game or voiced, it is followed by an asterisk, indicating it as a glossary term. The glossary can be browsed by three methods: Recent (the twelve most recent terms that have appeared), Categories, or Alphabetical.

Support for the Virtua Gun/Stunner peripheral. There is also a Shooting Mode in which the player can access the Shooting Trainer or any of the game's shooting scenes (after completing them in the story once). Note that the scenes you can access depend on which disc is in the system. For example, if you want to access a shooting scene on Disc 2, you must enter Shooting Mode from Disc 2.

Additional scenes.

Altered dialogue in a handful of scenes.

Additional character close-ups.

Additional "breast bouncing" interactions and uncensored bouncing. (Sony censored the PlayStation version by having the bouncing animation toned down.)

Bonus videos that become available after completing the game.

Two alternate versions of the ending credits. The easiest way to access these is simply reload the final save point in the game; you do not have to replay the entire game to view them.

Support for the Back-Up RAM Cartridge/Power Memory peripheral.

The anime cutscenes now run at 24 frames per second, instead of 15 in the PlayStation version, but the video quality is slightly reduced.

Like the PlayStation version, the Saturn version supports the Shuttle Mouse peripheral.

Also like the PlayStation version, if you have save data from the game Tokimeki Memorial: Forever With You, the game will insert additional dialogue into a handful of conversations, depending on how you played Tokimeki Memorial. This consists of throwaway jokes that imagine Jonathan Ingram as being the protagonist in Tokimeki Memorial. Though as of this writing no English translation patch for the Saturn (or PlayStation) version of Tokimeki Memorial: Forever With You is available, like the PlayStation patch we future-proofed the patch by translating this dialogue as well.

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