CG Hair Fur workflow in Houdini for VFX and Games | Saber Jlassi's GDC 2017 Presentation

Описание к видео CG Hair Fur workflow in Houdini for VFX and Games | Saber Jlassi's GDC 2017 Presentation

This is a recording of the presentation that Senior Technical director at Blizzard Cinematics - Saber Jlassi gave at the SideFX booth at GDC 2017.

Topic:
Creating a custom grooming system in Houdini for VFX and Games.

Chapters:
--Hair grooming For VFX.
--Auto generating cards with texture for Real-time rendering.
--Exporting the hair for real-time rendering using Nvidia Hairworks.

Contact Saber Jlassi:
  / sjvfx  
[email protected]

For more please visit:
http://www.cgrecord.net/
http://www.cgrecord.tv/
  / cgrecord  
  / cgrecord.net  

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