UE52 Seamless 3rd Person Portals In Game

Описание к видео UE52 Seamless 3rd Person Portals In Game

Fixed the camera jerk from the last video. We have drift on our camera and I needed to turn it off smoothly. Now I have.
Our camera is based off ALS: https://www.unrealengine.com/marketpl...

Notice when the character drops out of the sky and how the camera drifts nicely with the player. Our pivot point in the characters pelvis. Auto adjusts when she crouches. Gives it a nice bounce when she runs.

Optimized tick based on camera distance.
Render Textures scaled based on Texture Quality Settings.

Special thanks to:
Redcatbox for: https://github.com/redcatbox/Portals/...
CodeLikeMe for: https://www.unrealengine.com/marketpl...
HighRender for: https://www.unrealengine.com/marketpl...

Took a bit of learning from each to figure this out. Thanks!

Video filmed in 2K at 60fps

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