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Скачать или смотреть Review #21 | Staminant by Dubbayoo, SmitN, & Lightwinner

  • KNOEPPEL
  • 2021-03-13
  • 172
Review #21 | Staminant by Dubbayoo, SmitN, & Lightwinner
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Описание к видео Review #21 | Staminant by Dubbayoo, SmitN, & Lightwinner

I won't lie, I really wanted today's video to be a completion of Hyper Paradox, but this is fine since I didn't feel like I was going to beat it today anyway. This might be a weird level to review, but I feel like there are some cool concepts I would love to cover within today's review. As always, my thoughts will be within the description down below if you would like to read them.

DECORATION:
Beginning with the levels decoration, this is a collab between 3 talented creators who are not necessarily big names within the community. The main flaw of the level is the emptiness surrounding the majority of the level with no real 'atmosphere' to compensate for it. I do feel however that this project works seamlessly around the song where pulses and effects present themselves at the perfect time. A perfect example of this is the 34% cube (0:25) where your size is changed to the beat along with strobing lines composing the background. This section was later repeated to a similar degree which was perfect finding the line between too little and too much.
Design-wise, 56% (0:39) is easily my favorite with the upward moving arrows highlighting each portal. Although this effect is fairly common, it felt perfect here. This segment has a lot going on but manages to stray away from lots of unnecessary clutter. I wasn't the biggest fan of the massive on-screen overlay that covers 90% of your screen at 0:50 because that's an easy way to be lazy and conceal the lack of decoration within a part. The end screen is a cool concept with each of the creator's icons showcased above the project's name, but it was a little weird how it failed to move to the center of the screen as the level concluded.

GAMEPLAY:
Critiquing gameplay on simpler levels such as 8*'s and easier can be difficult due to the lack of substance which is in no way a fault of the creator(s). Most of the level plays itself with auto sections, but the difficult timings can be aided by arrows on top of the structures. I can agree to some extent that this is a bad way to create gameplay since it should be readable in levels like this, but to be honest, it felt appropriate in this setting where it's meant to be fast pace and immersive while keeping the difficulty on the easier side.

--------------❰ Level Info ❱--------------
Level ❭❱ Staminant by Dubbayoo, SmitN, & Lightwinner
Song ❭❱ PsoGnar - Adrenaline
In-Game Rating ❭❱ 7*
Personal Rating ❭❱ 7*

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❭❱ https://gdbrowser.com/u/knoeppel​​​​​

--------------❰ Links ❱--------------
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#Staminant #Dubbayoo #SmitN #Lightwinner​​​​ #GeometryDash

Discord Tag ❭❱ knoeppel#0001​​​​​

My top 10 achievements:
1. Cybernetic Crescent (#37) -    • New Hardest! | Cybernetic Crescent by Vipr...  
2. ZAPHKIEL (#52) -    • New Hardest! | ZAPHKIEL by Darwin and Noct...  
3. Altered Ascent (#54) -    • Altered Ascent by Prism & More 100% (Extre...  
4. Digital Descent (#55) -    • Digital Descent by Viprin & More 100% (Ext...  
5. Stalemate Redux (#61) -    • Stalemate Redux by TehTactiq and TheFrozen...  
6. Auditory Breaker (#71) -    • Auditory Breaker by LazerBlitz and Manix64...  
7. Artificial Ascent (#72) -    • Artificial Ascent by Viprin & More 100% (E...  
8. Glowy (#80) -    • Glowy by Rob Buck 100% (Extreme Demon)  
9. Carcano (#90) -    • New Hardest! | Carcano by Asuith & TomsoN ...  
10. Black Blizzard (#91) -    • Black Blizzard by KrmaL 100% (Extreme Demon)  

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