Doom 2: Good Morning Phobos - Map 5: Poison Island (UV Max)

Описание к видео Doom 2: Good Morning Phobos - Map 5: Poison Island (UV Max)

This is an updated 2021 version of sincity2100’s original 2017 release of GMP. It upgrades the soundtrack of multiple maps, makes several map replacements, and makes smaller improvements to other maps.

Good Morning Phobos is a 33 map WAD. It takes heavy influence from the likes of TNT: Evilution, Perdition’s Gate, and some newer WADs. It also heavily utilizes the Community Chest 4 texture pack. Some might see it as a drawback, due to how much it’s used, but the gameplay makes up for whatever visual/aesthetic flaws the WAD has.

This is an underrated pick, in my opinion, for the top WADs of the 2010s. The combat is addictive as hell, and sincity’s ability to make consistently fun and engaging levels is something to admire.
====================
IWAD: Doom 2
Port: DSDA-doom 28.0
Compatibility: Boom (comp level 9)
Mapper(s): sincity2100
MIDI: James Paddock - Astral Dreadnaught (from Plutonia 2)
====================

Good Morning Phobos (2021 Edition): https://www.doomworld.com/idgames/lev...

DSDA-doom: https://www.doomworld.com/forum/topic...

====================
This one is a bit of a step back for me. I guess it all comes down to the damaging floor. It mandates careful movement and decision-making at the start, and combined with the abundance of annoying hit scanners and projectile slingers, it gets even more annoying. It is a bit of a switch up from the last map, so I guess I can't be too mad at it.

Speaking of the beginning, it's a dangerous start. That Arachnotron in particular is pretty annoying, and all the hit scanners don't help. If you try to jump into the slime, there's a bunch of flying enemies that'll block your way, and if you try to run into a building you'll be met with some Chaingunners.

After that, there's only one real problem to tackle, and it would be the Pain Elementals that get released with the Yellow Key. If you don't get them in time, problems will definitely ensue.

Комментарии

Информация по комментариям в разработке