Micro Machines 2: Turbo Tournament (Megadrive PAL/SECAM) Time Trial (3 Laps) / All Tracks

Описание к видео Micro Machines 2: Turbo Tournament (Megadrive PAL/SECAM) Time Trial (3 Laps) / All Tracks

#segamegadrive #micromachines #lvlupscore
0:00 Game Starts
1:01 Roller Coaster
3:09 Tiny Treehouse
4:18 Ferry Fiasco
6:11 Basement Jumps
7:44 Whine On!
10:22 Chainsaw Chase
11:53 Garage Games
13:00 Water Chase
14:32 Turbo Turns
15:35 Pool Slalom
17:31 Bathtub Burnoff
18:43 Dervish Danger
20:42 Frosty Reception
22:31 Pinball Panic
24:19 Pipe Patience
25:34 Banked Oval
26:49 Ups n Downs
29:45 Ball Chase
31:53 Musical Hits
33:30 Step On It
35:59 Crossing Chaos
37:44 Vice Squad
38:54 Stream Struggle
41:12 Rim Runners
41:54 Treehouse Tiles
44:41 Garden Jumps
46:46 Driller Killer

Micro Machines 2: Turbo Tournament is the direct sequel to the critically acclaimed Micro Machines. Initially released by Codemasters for the Sega Mega Drive, ports were made to the Sega Game Gear, IBM PC compatible computers, Game Boy, and the Super Nintendo Entertainment System.

A US version was advertised by GameTek but never materialised.

Gameplay
Micro Machines 2 expands on the ideas seen in the original Micro Machines, offering more than double the amount of vehicles, each with slightly different physics. Unlike its predecessor, the game uses the full 320x224 Mega Drive display (versus 256x224), which means more of the playfield can be seen at any given time. There is also more interaction with the scenery, with some objects reacting to vehicles driving over or into them.

Two variants of the Mega Drive version exist - one distributed on Codemasters' custom-made "J-Cart" design with the ability to save data, and another on a regular Codemasters-style cartridge that cannot. The latter makes up for its lack of J-Cart ports by being compatible with Sega's Team Player adapter - it is currently not known whether the J-Cart variant retains the compatibility.

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