Blender for Production - Blender to NUKE Workflow - 01 Set up a Blender to NUKE Pipeline

Описание к видео Blender for Production - Blender to NUKE Workflow - 01 Set up a Blender to NUKE Pipeline

In this tutorial, we will start by looking into the Blender Rendering system and how to render still multipart EXRs and also animations as EXR sequences. Then we will define our Light & Data passes for NUKE and talk about the concept of View Layers / Render Layers. After importing a first EXR to NUKE we discuss several problems we will have now with that. So, back in Blender, we start setting up a reliable Rendersetup with predefined Layer names and splittings. Also, we talk about making presets for this workflow in Blender and NUKE and save Libraries for often used setups. In the end, we will learn how to manipulate single channels before exporting to EXRs for NUKE.

If you have questions or topics, which should be added, please let me know.

If you want to support me for publishing more free tutorials you could join my Patreons:
👉   / pixeltrain3d  

or give me a fast Coffee time Tip:
👉 PayPal: https://paypal.me/pixeltrain

Want to start learning Blender Fundamentals with Helge?
👉    • Publication Trailer - pixeltrain Blen...  

These topics are covered:

How to render and save a still EXR from Blender
Defining the rendering target panel
Understanding the Image Editor options
File Settings for EXRs (half-float / full float)
How to render Animations and save an EXR sequence directly
Defining Renderpasses / AOVs  in the View Layer Properties
Lightpasses, Datapasses & Cryptomatte
Analysing the Passes in the Image Editor
Reading in a Blender EXR to NUKE
Problems of the Blender EXR in NUKE
Renderlayers and empty layers
Missing Cryptomatte Layers
Blender Compositor Workflow
Understanding the Render Layers Node
Defining Output Slots in the File Output Node
Making a Node Group
Using Libary Blend Files
Exporting the Passes for NUKE
Manage more Render Layers
Correcting (Denoising) a single pass before exporting

This tutorial series „Blender for Production“ focuses on Blender 2.9 as a full Production Suite for (Indie) 3D- & VFX Productions. In these tutorials, I will explain how to work with the different Modules of Blender 2.9 and how they are connected to each other. I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions. 

Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.

And if you want to have the exercise files here is the Gumroad link. These files are available for free for my Patreons:
https://gum.co/VWFzTN

Find more information on www.pixeltrain.net
YouTube:    / pixeltrain3dvfxtrainings  
Twitter:   / pixeltrain  
Mastodon: https://mastodon.art/web/@pixeltrain3d
Instagram:   / pixeltrain3d  
LinkedIn:   / pixeltrain  
Artstation: https://www.artstation.com/pixeltrain

Комментарии

Информация по комментариям в разработке