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Скачать или смотреть Built From Scratch: 2D Game Engine - Interactive Hierarchy and Selection

  • Codingbutter llc
  • 2025-11-10
  • 29
Built From Scratch: 2D Game Engine - Interactive Hierarchy and Selection
game enginegame developmenttypescriptreact2d game enginegame editorentity component systemECShierarchy panelUI developmentinteractive editorevent driven architecturegame dev tutorialcoding tutorialjavascriptweb developmentcanvasreact hooksstate managementgame engine from scratch
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Описание к видео Built From Scratch: 2D Game Engine - Interactive Hierarchy and Selection

Welcome to the episode where the editor comes alive. We're connecting the event system we built last time to the UI, making the hierarchy panel display real entities, and adding selection so you can click and interact with your game world.

By the end of this episode, you'll transform your static editor UI into an interactive tool that responds to every change in your game world.

What You'll Build:
• Live entity list in the hierarchy panel
• Entity selection system with visual feedback
• Base component with human-readable entity names
• Event-driven UI updates using React state
• Centralized type definitions for components
• Foundation for inspector panel and property editing

Perfect for: Anyone who's followed along through Episode 6, or developers who want to learn how to build reactive editor interfaces with event-driven architecture.

LINKS:
Full Series Playlist:    • Built From Scratch: 2D GAME ENGINE  

GitHub Repository: https://github.com/CodingButter/GameE...

This Episode's Code: https://github.com/CodingButter/GameE...

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CHAPTERS:
0:00 – Introduction and Series Overview
0:44 – Previous Episode Recap
1:29 – Today's Goals and Features
2:45 – Creating Shared Types Folder
3:40 – Adding Base Component Interface
5:05 – Setting Up Entity State Management
7:45 – Adding Event System Listeners
10:13 – Implementing Hierarchy Component Updates
12:00 – Registering Base Component in World
13:09 – Building Get Entity Name Helper
14:00 – Creating Interactive Entity List UI
16:46 – Testing the Live Hierarchy Panel
17:35 – Episode Summary and What We Built
19:09 – Next Episode Preview: Inspector Panel
19:41 – Closing Remarks and Call to Action

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This interactive hierarchy is the foundation for property editing, canvas selection, and every tool that needs to know what you're working on. If this clicked for you, hit that subscribe button and join me for the next episode where we build the inspector panel!

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Building something? Learning game dev? This series is for you. Subscribe and let's build this engine together, one episode at a time.

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