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Скачать или смотреть How to Rotate an Object's Parent Without Affecting the Child in Unity

  • vlogize
  • 2025-03-19
  • 31
How to Rotate an Object's Parent Without Affecting the Child in Unity
How do I rotate an object's parent without the child being moved along?unity game engine
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Описание к видео How to Rotate an Object's Parent Without Affecting the Child in Unity

Discover how to effectively manage parent-child transformations in Unity to ensure smooth gameplay without unintended movements.
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This video is based on the question https://stackoverflow.com/q/75419173/ asked by the user 'CodingBeanz' ( https://stackoverflow.com/u/21192110/ ) and on the answer https://stackoverflow.com/a/75419318/ provided by the user 'EraKo' ( https://stackoverflow.com/u/21192278/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: How do I rotate an object's parent without the child being moved along?

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

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How to Rotate an Object's Parent Without Affecting the Child in Unity

In game development, particularly when working with 2D or 3D environments in Unity, managing the relationships between game objects is crucial for creating engaging gameplay experiences. A common issue that developers encounter is needing to rotate a parent object without the child being affected by that rotation. This guide tackles that very problem.

The Scenario: Spaceship and Planet in Unity

Imagine you are developing a game where a spaceship orbits a planet that, in turn, orbits a star. You need the spaceship to land on the planet and remain in sync with it, without moving when the planet itself rotates. This specific interaction is vital for maintaining the player’s control and immersion in the game.

You have set up a script that makes the planet a parent to the spaceship (player) when it's within a certain range. However, as the planet rotates in the game, it inadvertently moves the spaceship along with it.

The Original Approach

Here’s a brief review of the script you’re using:

[[See Video to Reveal this Text or Code Snippet]]

The Problem

The current implementation successfully parents the player to the planet, but the rotation of the planet moves the player unexpectedly, disrupting gameplay.

Proposed Solution: Utilize an Empty GameObject

To achieve your goal of separating the player's movement from the planet's rotation, the best approach is to use an empty GameObject as an intermediary parent. Here are the steps to implement this solution:

Steps to Follow

Create an Empty Parent GameObject:

In your Unity hierarchy, create a new empty GameObject.

Name it OrbitingParent (or any name that makes sense for your situation).

Set Up the Hierarchy:

Make both the planet and the spaceship children of the OrbitingParent.

This way, the planet can rotate independent of the spaceship.

Adjust Your Movement Logic:

When the player gets close enough to the planet, instead of parenting the player directly to the planet, parent the OrbitingParent to the player.

This method ensures that when the planet rotates, only its position affects the player.

Code Adjustment

Here’s a conceptual adjustment to your existing script approach:

[[See Video to Reveal this Text or Code Snippet]]

Additional Considerations

Movement Handling: Make sure to account for any movement dynamics needed for the player when they are parented to the empty GameObject.

Rotation Logic: Apply any rotation logic to the empty GameObject or the planet itself, keeping your player logic separate.

Conclusion

By utilizing an empty GameObject as an intermediary parent, you can control the relationship between the planet and the spaceship effectively. This method stops the player's position and rotation from being affected by the planet's rotation while still allowing the player to follow the planet's position seamlessly. Implementing such strategies will enhance gameplay dynamics and make for a more polished player experience.

Now that you have a solution, you can focus on creating a captivating experience for your players without unwanted disruptions. Happy coding!

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