Replicating the BoTW/ToTK Art Style | Render Breakdown

Описание к видео Replicating the BoTW/ToTK Art Style | Render Breakdown

Render Breakdown is a show where we take official video game artworks, break down its art style, and try to replicate it in the end.

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00:00 Intro
2:15 Part 1 - Background History
4:03 Part 2 - Analysis
7:25 Part 3 - Character Design
10:45 Part 4 - Replication
12:23 Results
14:04 Credits

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MUSIC

"Render Breakdown"
"Goron City"
"Gerudo City"
Loeder -    / @loedermusic  

"Ocarina of Time"
"Story Trailer"
"Kokiri Forest"
"Tal Tal Heights"
"Tears of the Kingdom"
Mikel -    • Zelda & Chill III  

"Great Fairy Fountain 'Elevator' Remix"
HyruleChosenOne -    • Great Fairy Fountain "Elevator" Remix...  

"tears of the Kingdom's main theme but it's lofi"
mata / beatsbymata -    • tears of the kingdom's main theme but...  

BRUSHES

"Brush of the Wild"
Francisco Beltrán
https://www.deviantart.com/frankqbe/a...

"wobblie"
64suns
https://assets.clip-studio.com/en-us/...

Something I forgot to mention in the video is that the "details brush, which I use for the clothing prints, is a custom brush I made out of Frankqbe's Brush of the Wild. It should be pretty easy to mangle with your program's settings enough to get a similar brush, but if you're still having problems, DM me somewhere and I'll probably help you out. :)

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Thank you for watching! This video was a long time coming. I've always wanted to do a follow-up to Render Decoder, but I haven't found the time until now. Let me know if you have any suggestions for the next one!

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