Media literacy, moral panic and video games: learning through play

Описание к видео Media literacy, moral panic and video games: learning through play

A cultural phenomenon, a 350 billion-dollar-a-year industry, a vehicle for developing participatory culture and core skills of the XXI century - media and digital literacy among them; a sport? Or the worst thing that's ever happened to the kids since TV?

In this webinar we discussed the unique medium and experience of video games, learning through learning (and the difference between game-based learning and gamification), and moral panic. We reviewed findings and theoretical frameworks from different fields of interdisciplinary studies, policy and educational approaches and some examples of the integration of video games into the learning process (beyond Minecraft Edu).

Learn more here: https://mediaeducationlab.com/events/...

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